//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "controls.h" #include "colors.h" #include "settings.h" #include "setup.h" #include "sounds.h" #include "gamestr.h" #include "util.h" #include "libs/graphics/widgets.h" #include "libs/sound/trackplayer.h" #include "libs/log.h" #include "libs/resource/stringbank.h" #include #include #define CONFIRM_WIN_WIDTH 80 #define CONFIRM_WIN_HEIGHT 22 static void DrawConfirmationWindow (BOOLEAN answer) { Color oldfg = SetContextForeGroundColor (MENU_TEXT_COLOR); FONT oldfont = SetContextFont (StarConFont); FRAME oldFontEffect = SetContextFontEffect (NULL); RECT r; TEXT t; BatchGraphics (); r.corner.x = (SCREEN_WIDTH - CONFIRM_WIN_WIDTH) >> 1; r.corner.y = (SCREEN_HEIGHT - CONFIRM_WIN_HEIGHT) >> 1; r.extent.width = CONFIRM_WIN_WIDTH; r.extent.height = CONFIRM_WIN_HEIGHT; DrawShadowedBox (&r, SHADOWBOX_BACKGROUND_COLOR, SHADOWBOX_DARK_COLOR, SHADOWBOX_MEDIUM_COLOR); t.baseline.x = r.corner.x + (r.extent.width >> 1); t.baseline.y = r.corner.y + 8; t.pStr = GAME_STRING (QUITMENU_STRING_BASE); // "Really Quit?" t.align = ALIGN_CENTER; t.CharCount = (COUNT)~0; font_DrawText (&t); t.baseline.y += 10; t.baseline.x = r.corner.x + (r.extent.width >> 2); t.pStr = GAME_STRING (QUITMENU_STRING_BASE + 1); // "Yes" SetContextForeGroundColor (answer ? MENU_HIGHLIGHT_COLOR : MENU_TEXT_COLOR); font_DrawText (&t); t.baseline.x += (r.extent.width >> 1); t.pStr = GAME_STRING (QUITMENU_STRING_BASE + 2); // "No" SetContextForeGroundColor (answer ? MENU_TEXT_COLOR : MENU_HIGHLIGHT_COLOR); font_DrawText (&t); UnbatchGraphics (); SetContextFontEffect (oldFontEffect); SetContextFont (oldfont); SetContextForeGroundColor (oldfg); } BOOLEAN DoConfirmExit (void) { BOOLEAN result; if (PlayingTrack ()) PauseTrack (); PauseFlash (); { RECT r; STAMP s; RECT ctxRect; CONTEXT oldContext; RECT oldRect; BOOLEAN response = FALSE, done; oldContext = SetContext (ScreenContext); GetContextClipRect (&oldRect); SetContextClipRect (NULL); GetContextClipRect (&ctxRect); r.extent.width = CONFIRM_WIN_WIDTH + 4; r.extent.height = CONFIRM_WIN_HEIGHT + 4; r.corner.x = (ctxRect.extent.width - r.extent.width) >> 1; r.corner.y = (ctxRect.extent.height - r.extent.height) >> 1; s = SaveContextFrame (&r); SetSystemRect (&r); DrawConfirmationWindow (response); FlushGraphics (); FlushInput (); done = FALSE; do { // Forbid recursive calls or pausing here! ExitRequested = FALSE; GamePaused = FALSE; UpdateInputState (); if (GLOBAL (CurrentActivity) & CHECK_ABORT) { // something else triggered an exit done = TRUE; response = TRUE; } else if (PulsedInputState.menu[KEY_MENU_SELECT]) { done = TRUE; PlayMenuSound (MENU_SOUND_SUCCESS); } else if (PulsedInputState.menu[KEY_MENU_CANCEL]) { done = TRUE; response = FALSE; } else if (PulsedInputState.menu[KEY_MENU_LEFT] || PulsedInputState.menu[KEY_MENU_RIGHT]) { response = !response; DrawConfirmationWindow (response); PlayMenuSound (MENU_SOUND_MOVE); } SleepThread (ONE_SECOND / 30); } while (!done); // Restore the screen under the confirmation window DrawStamp (&s); DestroyDrawable (ReleaseDrawable (s.frame)); ClearSystemRect (); if (response || (GLOBAL (CurrentActivity) & CHECK_ABORT)) { result = TRUE; GLOBAL (CurrentActivity) |= CHECK_ABORT; } else { result = FALSE; } ExitRequested = FALSE; GamePaused = FALSE; FlushInput (); SetContextClipRect (&oldRect); SetContext (oldContext); } ContinueFlash (); if (PlayingTrack ()) ResumeTrack (); return (result); } typedef struct popup_state { // standard state required by DoInput BOOLEAN (*InputFunc) (struct popup_state *self); } POPUP_STATE; static BOOLEAN DoPopup (struct popup_state *self) { (void)self; SleepThread (ONE_SECOND / 20); return !(PulsedInputState.menu[KEY_MENU_SELECT] || PulsedInputState.menu[KEY_MENU_CANCEL] || (GLOBAL (CurrentActivity) & CHECK_ABORT)); } void DoPopupWindow (const char *msg) { stringbank *bank = StringBank_Create (); const char *lines[30]; WIDGET_LABEL label; STAMP s; CONTEXT oldContext; RECT oldRect; RECT windowRect; POPUP_STATE state; MENU_SOUND_FLAGS s0, s1; InputFrameCallback *oldCallback; if (!bank) { log_add (log_Fatal, "FATAL: Memory exhaustion when preparing popup window"); exit (EXIT_FAILURE); } label.tag = WIDGET_TYPE_LABEL; label.parent = NULL; label.handleEvent = Widget_HandleEventIgnoreAll; label.receiveFocus = Widget_ReceiveFocusRefuseFocus; label.draw = Widget_DrawLabel; label.height = Widget_HeightLabel; label.width = Widget_WidthFullScreen; label.line_count = SplitString (msg, '\n', 30, lines, bank); label.lines = lines; PauseFlash (); oldContext = SetContext (ScreenContext); GetContextClipRect (&oldRect); SetContextClipRect (NULL); // TODO: Maybe DrawLabelAsWindow() should return a saved STAMP? // We do not know the dimensions here, and so save the whole context s = SaveContextFrame (NULL); Widget_SetFont (StarConFont); Widget_SetWindowColors (SHADOWBOX_BACKGROUND_COLOR, SHADOWBOX_DARK_COLOR, SHADOWBOX_MEDIUM_COLOR); DrawLabelAsWindow (&label, &windowRect); SetSystemRect (&windowRect); GetMenuSounds (&s0, &s1); SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); oldCallback = SetInputCallback (NULL); state.InputFunc = DoPopup; DoInput (&state, TRUE); SetInputCallback (oldCallback); ClearSystemRect (); DrawStamp (&s); DestroyDrawable (ReleaseDrawable (s.frame)); SetContextClipRect (&oldRect); SetContext (oldContext); ContinueFlash (); SetMenuSounds (s0, s1); StringBank_Free (bank); }