//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef UQM_DISPLIST_H_ #define UQM_DISPLIST_H_ #include #include "port.h" #include "libs/compiler.h" #include "libs/memlib.h" #if defined(__cplusplus) extern "C" { #endif // Note that we MUST use the QUEUE_TABLE variant at this time, because // certain gameplay elements depend on it. Namely, the maximum number // of HyperSpace encounter globes chasing the player is defined by the // allocated size of the encounter_q. If switched to non-table variant, // the max number of encounters will be virtually unlimited the way the // code works now. #define QUEUE_TABLE typedef void* QUEUE_HANDLE; typedef UWORD OBJ_SIZE; typedef QUEUE_HANDLE HLINK; typedef struct link { // Every queue element of any queue must have these // two as the first members HLINK pred; HLINK succ; } LINK; typedef struct /* queue */ { HLINK head; HLINK tail; #ifdef QUEUE_TABLE BYTE *pq_tab; HLINK free_list; #endif COUNT object_size; #ifdef QUEUE_TABLE BYTE num_objects; #endif /* QUEUE_TABLE */ } QUEUE; #ifdef QUEUE_TABLE extern HLINK AllocLink (QUEUE *pq); extern void FreeLink (QUEUE *pq, HLINK hLink); static inline LINK * LockLink (const QUEUE *pq, HLINK h) { if (h) // Apparently, h==0 is OK { // Make sure the link is actually in our queue! assert (pq->pq_tab && (BYTE*)h >= pq->pq_tab && (BYTE*)h < pq->pq_tab + pq->object_size * pq->num_objects); } return (LINK*)h; } static inline void UnlockLink (const QUEUE *pq, HLINK h) { if (h) // Apparently, h==0 is OK { // Make sure the link is actually in our queue! assert (pq->pq_tab && (BYTE*)h >= pq->pq_tab && (BYTE*)h < pq->pq_tab + pq->object_size * pq->num_objects); } } #define GetFreeList(pq) (pq)->free_list #define SetFreeList(pq, h) (pq)->free_list = (h) #define AllocQueueTab(pq,n) \ ((pq)->pq_tab = HMalloc (((COUNT)(pq)->object_size * \ (COUNT)((pq)->num_objects = (BYTE)(n))))) #define FreeQueueTab(pq) HFree ((pq)->pq_tab); (pq)->pq_tab = NULL #define SizeQueueTab(pq) (COUNT)((pq)->num_objects) #define GetLinkAddr(pq,i) (HLINK)((pq)->pq_tab + ((pq)->object_size * ((i) - 1))) #else /* !QUEUE_TABLE */ #define AllocLink(pq) (HLINK)HMalloc ((pq)->object_size) #define LockLink(pq, h) ((LINK*)(h)) #define UnlockLink(pq, h) ((void)(h)) #define FreeLink(pq,h) HFree (h) #endif /* QUEUE_TABLE */ #define SetLinkSize(pq,s) ((pq)->object_size = (COUNT)(s)) #define GetLinkSize(pq) (COUNT)((pq)->object_size) #define GetHeadLink(pq) ((pq)->head) #define SetHeadLink(pq,h) ((pq)->head = (h)) #define GetTailLink(pq) ((pq)->tail) #define SetTailLink(pq,h) ((pq)->tail = (h)) #define _GetPredLink(lpE) ((lpE)->pred) #define _SetPredLink(lpE,h) ((lpE)->pred = (h)) #define _GetSuccLink(lpE) ((lpE)->succ) #define _SetSuccLink(lpE,h) ((lpE)->succ = (h)) extern BOOLEAN InitQueue (QUEUE *pq, COUNT num_elements, OBJ_SIZE size); extern BOOLEAN UninitQueue (QUEUE *pq); extern void ReinitQueue (QUEUE *pq); extern void PutQueue (QUEUE *pq, HLINK hLink); extern void InsertQueue (QUEUE *pq, HLINK hLink, HLINK hRefLink); extern void RemoveQueue (QUEUE *pq, HLINK hLink); extern COUNT CountLinks (QUEUE *pq); void ForAllLinks(QUEUE *pq, void (*callback)(LINK *, void *), void *arg); #if defined(__cplusplus) } #endif #endif /* UQM_DISPLIST_H_ */