/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * This file contains definitions relating to using strings specific to * the game. libs/strlib.h is for the string library. */ #ifndef UQM_GAMESTR_H_ #define UQM_GAMESTR_H_ #include "libs/strlib.h" #if defined(__cplusplus) extern "C" { #endif #define STAR_STRING_COUNT 133 #define DEVICE_STRING_COUNT 29 #define CARGO_STRING_COUNT 10 #define ELEMENTS_STRING_COUNT 133 #define SCAN_STRING_COUNT 56 #define STAR_NUMBER_COUNT 14 #define PLANET_NUMBER_COUNT 33 #define MONTHS_STRING_COUNT 12 #define FEEDBACK_STRING_COUNT 2 #define STARBASE_STRING_COUNT 5 #define ENCOUNTER_STRING_COUNT 8 #define NAVIGATION_STRING_COUNT 6 #define NAMING_STRING_COUNT 4 #define MELEE_STRING_COUNT 9 #define SAVEGAME_STRING_COUNT 5 #define OPTION_STRING_COUNT 5 #define QUITMENU_STRING_COUNT 3 #define STATUS_STRING_COUNT 6 #define FLAGSHIP_STRING_COUNT 13 #define ORBITSCAN_STRING_COUNT 19 #define MAINMENU_STRING_COUNT 55 #define NETMELEE_STRING_COUNT 19 enum { STAR_STRING_BASE = 0, DEVICE_STRING_BASE = STAR_STRING_BASE + STAR_STRING_COUNT, CARGO_STRING_BASE = DEVICE_STRING_BASE + DEVICE_STRING_COUNT, ELEMENTS_STRING_BASE = CARGO_STRING_BASE + CARGO_STRING_COUNT, SCAN_STRING_BASE = ELEMENTS_STRING_BASE + ELEMENTS_STRING_COUNT, STAR_NUMBER_BASE = SCAN_STRING_BASE + SCAN_STRING_COUNT, PLANET_NUMBER_BASE = STAR_NUMBER_BASE + STAR_NUMBER_COUNT, MONTHS_STRING_BASE = PLANET_NUMBER_BASE + PLANET_NUMBER_COUNT, FEEDBACK_STRING_BASE = MONTHS_STRING_BASE + MONTHS_STRING_COUNT, STARBASE_STRING_BASE = FEEDBACK_STRING_BASE + FEEDBACK_STRING_COUNT, ENCOUNTER_STRING_BASE = STARBASE_STRING_BASE + STARBASE_STRING_COUNT, NAVIGATION_STRING_BASE = ENCOUNTER_STRING_BASE + ENCOUNTER_STRING_COUNT, NAMING_STRING_BASE = NAVIGATION_STRING_BASE + NAVIGATION_STRING_COUNT, MELEE_STRING_BASE = NAMING_STRING_BASE + NAMING_STRING_COUNT, SAVEGAME_STRING_BASE = MELEE_STRING_BASE + MELEE_STRING_COUNT, OPTION_STRING_BASE = SAVEGAME_STRING_BASE + SAVEGAME_STRING_COUNT, QUITMENU_STRING_BASE = OPTION_STRING_BASE + OPTION_STRING_COUNT, STATUS_STRING_BASE = QUITMENU_STRING_BASE + QUITMENU_STRING_COUNT, FLAGSHIP_STRING_BASE = STATUS_STRING_BASE + STATUS_STRING_COUNT, ORBITSCAN_STRING_BASE = FLAGSHIP_STRING_BASE + FLAGSHIP_STRING_COUNT, MAINMENU_STRING_BASE = ORBITSCAN_STRING_BASE + ORBITSCAN_STRING_COUNT, NETMELEE_STRING_BASE = MAINMENU_STRING_BASE + MAINMENU_STRING_COUNT, GAMESTR_COUNT = NETMELEE_STRING_BASE + NETMELEE_STRING_COUNT }; #define GAME_STRING(i) ((UNICODE *)GetStringAddress (SetAbsStringTableIndex (GameStrings, (i)))) extern STRING GameStrings; #if defined(__cplusplus) } #endif #endif /* UQM_GAMESTR_H_ */