//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "intel.h" #include "battlecontrols.h" #include "controls.h" #include "globdata.h" #include "setup.h" #include "libs/log.h" #include BATTLE_INPUT_STATE computer_intelligence (ComputerInputContext *context, STARSHIP *StarShipPtr) { BATTLE_INPUT_STATE InputState; if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE) return 0; if (StarShipPtr) { // Selecting the next action for in battle. if (StarShipPtr->control & CYBORG_CONTROL) { InputState = tactical_intelligence (context, StarShipPtr); // Allow a player to warp-escape in cyborg mode if (StarShipPtr->playerNr == RPG_PLAYER_NUM) InputState |= CurrentInputToBattleInput ( context->playerNr) & BATTLE_ESCAPE; } else InputState = CurrentInputToBattleInput (context->playerNr); } else if (!(PlayerControl[context->playerNr] & PSYTRON_CONTROL)) InputState = 0; else { switch (LOBYTE (GLOBAL (CurrentActivity))) { case SUPER_MELEE: { SleepThread (ONE_SECOND >> 1); InputState = BATTLE_WEAPON; /* pick a random ship */ break; } default: // Should not happen. Satisfying compiler. log_add (log_Warning, "Warning: Unexpected state in " "computer_intelligence()."); InputState = 0; break; } } return InputState; }