//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef UQM_INTEL_H_ #define UQM_INTEL_H_ #include "battlecontrols.h" #include "controls.h" #include "element.h" #include "races.h" #if defined(__cplusplus) extern "C" { #endif #define MANEUVERABILITY(pi) ((pi)->ManeuverabilityIndex) #define WEAPON_RANGE(pi) ((pi)->WeaponRange) #define WORLD_TO_TURN(d) ((d)>>6) #define CLOSE_RANGE_WEAPON DISPLAY_TO_WORLD (50) #define LONG_RANGE_WEAPON DISPLAY_TO_WORLD (1000) #define FAST_SHIP 150 #define MEDIUM_SHIP 45 #define SLOW_SHIP 25 enum { ENEMY_SHIP_INDEX = 0, CREW_OBJECT_INDEX, ENEMY_WEAPON_INDEX, GRAVITY_MASS_INDEX, FIRST_EMPTY_INDEX }; extern BATTLE_INPUT_STATE computer_intelligence ( ComputerInputContext *context, STARSHIP *StarShipPtr); extern BATTLE_INPUT_STATE tactical_intelligence ( ComputerInputContext *context, STARSHIP *StarShipPtr); extern void ship_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern, COUNT ConcernCounter); extern BOOLEAN ship_weapons (ELEMENT *ShipPtr, ELEMENT *OtherPtr, COUNT margin_of_error); extern void Pursue (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr); extern void Entice (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr); extern void Avoid (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr); extern BOOLEAN TurnShip (ELEMENT *ShipPtr, COUNT angle); extern BOOLEAN ThrustShip (ELEMENT *ShipPtr, COUNT angle); #define HUMAN_CONTROL (BYTE)(1 << 0) #define CYBORG_CONTROL (BYTE)(1 << 1) // The computer fights the battles. #define PSYTRON_CONTROL (BYTE)(1 << 2) // The computer selects the ships to fight with. #define NETWORK_CONTROL (BYTE)(1 << 3) #define COMPUTER_CONTROL (CYBORG_CONTROL | PSYTRON_CONTROL) #define CONTROL_MASK (HUMAN_CONTROL | COMPUTER_CONTROL | NETWORK_CONTROL) #define STANDARD_RATING (BYTE)(1 << 4) #define GOOD_RATING (BYTE)(1 << 5) #define AWESOME_RATING (BYTE)(1 << 6) #if defined(__cplusplus) } #endif #endif /* UQM_INTEL_H_ */