//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "genall.h" #include "../lander.h" #include "../planets.h" #include "../scan.h" #include "../../globdata.h" #include "../../nameref.h" #include "../../resinst.h" #include "../../sounds.h" #include "libs/mathlib.h" static bool GenerateAndrosynth_generatePlanets (SOLARSYS_STATE *solarSys); static bool GenerateAndrosynth_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world); static COUNT GenerateAndrosynth_generateEnergy (const SOLARSYS_STATE *, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); static bool GenerateAndrosynth_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode); const GenerateFunctions generateAndrosynthFunctions = { /* .initNpcs = */ GenerateDefault_initNpcs, /* .reinitNpcs = */ GenerateDefault_reinitNpcs, /* .uninitNpcs = */ GenerateDefault_uninitNpcs, /* .generatePlanets = */ GenerateAndrosynth_generatePlanets, /* .generateMoons = */ GenerateDefault_generateMoons, /* .generateName = */ GenerateDefault_generateName, /* .generateOrbital = */ GenerateAndrosynth_generateOrbital, /* .generateMinerals = */ GenerateDefault_generateMinerals, /* .generateEnergy = */ GenerateAndrosynth_generateEnergy, /* .generateLife = */ GenerateDefault_generateLife, /* .pickupMinerals = */ GenerateDefault_pickupMinerals, /* .pickupEnergy = */ GenerateAndrosynth_pickupEnergy, /* .pickupLife = */ GenerateDefault_pickupLife, }; static bool GenerateAndrosynth_generatePlanets (SOLARSYS_STATE *solarSys) { COUNT angle; GenerateDefault_generatePlanets (solarSys); solarSys->PlanetDesc[1].data_index = TELLURIC_WORLD; solarSys->PlanetDesc[1].radius = EARTH_RADIUS * 204L / 100; angle = ARCTAN (solarSys->PlanetDesc[1].location.x, solarSys->PlanetDesc[1].location.y); solarSys->PlanetDesc[1].location.x = COSINE (angle, solarSys->PlanetDesc[1].radius); solarSys->PlanetDesc[1].location.y = SINE (angle, solarSys->PlanetDesc[1].radius); return true; } static bool GenerateAndrosynth_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world) { if (matchWorld (solarSys, world, 1, MATCH_PLANET)) { COUNT i; COUNT visits = 0; LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); solarSys->PlanetSideFrame[1] = CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM)); solarSys->SysInfo.PlanetInfo.DiscoveryString = CaptureStringTable ( LoadStringTable (ANDROSYNTH_RUINS_STRTAB)); // Androsynth ruins are a special case. The DiscoveryString contains // several lander reports which form a story. Each report is given // when the player collides with a new city ruin. Ruins previously // visited are marked in the upper 16 bits of ScanRetrieveMask, and // the lower bits are cleared to keep the ruin nodes on the map. for (i = 16; i < 32; ++i) { if (isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, i)) ++visits; } if (visits >= GetStringTableCount ( solarSys->SysInfo.PlanetInfo.DiscoveryString)) { // All the reports were already given DestroyStringTable (ReleaseStringTable ( solarSys->SysInfo.PlanetInfo.DiscoveryString)); solarSys->SysInfo.PlanetInfo.DiscoveryString = 0; } else { // Advance the report sequence to the first unread solarSys->SysInfo.PlanetInfo.DiscoveryString = SetRelStringTableIndex ( solarSys->SysInfo.PlanetInfo.DiscoveryString, visits); } } GenerateDefault_generateOrbital (solarSys, world); if (matchWorld (solarSys, world, 1, MATCH_PLANET)) { solarSys->SysInfo.PlanetInfo.AtmoDensity = EARTH_ATMOSPHERE * 144 / 100; solarSys->SysInfo.PlanetInfo.SurfaceTemperature = 28; solarSys->SysInfo.PlanetInfo.Weather = 1; solarSys->SysInfo.PlanetInfo.Tectonics = 1; } return true; } static bool GenerateAndrosynth_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (matchWorld (solarSys, world, 1, MATCH_PLANET)) { PLANET_INFO *planetInfo = &solarSys->SysInfo.PlanetInfo; // Ruins previously visited are marked in the upper 16 bits if (isNodeRetrieved (planetInfo, ENERGY_SCAN, whichNode + 16)) return false; // already visited this ruin, do not remove setNodeRetrieved (planetInfo, ENERGY_SCAN, whichNode + 16); // We set the retrieved bit manually here and need to indicate // the change to the solar system state functions SET_GAME_STATE (PLANETARY_CHANGE, 1); // Androsynth ruins have several lander reports which form a story GenerateDefault_landerReportCycle (solarSys); return false; // do not remove the node from the surface } return false; } static COUNT GenerateAndrosynth_generateEnergy (const SOLARSYS_STATE *solarSys, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) { if (matchWorld (solarSys, world, 1, MATCH_PLANET)) { return GenerateDefault_generateRuins (solarSys, whichNode, info); } return 0; }