//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "genall.h" #include "../lander.h" #include "../planets.h" #include "../scan.h" #include "../../build.h" #include "../../comm.h" #include "../../gendef.h" #include "../../starmap.h" #include "../../globdata.h" #include "../../ipdisp.h" #include "../../nameref.h" #include "../../setup.h" #include "../../state.h" #include "libs/mathlib.h" static bool GenerateMycon_generatePlanets (SOLARSYS_STATE *solarSys); static bool GenerateMycon_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world); static COUNT GenerateMycon_generateEnergy (const SOLARSYS_STATE *, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); static COUNT GenerateMycon_generateLife (const SOLARSYS_STATE *, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); static bool GenerateMycon_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode); const GenerateFunctions generateMyconFunctions = { /* .initNpcs = */ GenerateDefault_initNpcs, /* .reinitNpcs = */ GenerateDefault_reinitNpcs, /* .uninitNpcs = */ GenerateDefault_uninitNpcs, /* .generatePlanets = */ GenerateMycon_generatePlanets, /* .generateMoons = */ GenerateDefault_generateMoons, /* .generateName = */ GenerateDefault_generateName, /* .generateOrbital = */ GenerateMycon_generateOrbital, /* .generateMinerals = */ GenerateDefault_generateMinerals, /* .generateEnergy = */ GenerateMycon_generateEnergy, /* .generateLife = */ GenerateMycon_generateLife, /* .pickupMinerals = */ GenerateDefault_pickupMinerals, /* .pickupEnergy = */ GenerateMycon_pickupEnergy, /* .pickupLife = */ GenerateDefault_pickupLife, }; static bool GenerateMycon_generatePlanets (SOLARSYS_STATE *solarSys) { COUNT angle; GenerateDefault_generatePlanets (solarSys); solarSys->PlanetDesc[0].data_index = SHATTERED_WORLD; solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 80L / 100; if (solarSys->PlanetDesc[0].NumPlanets > 2) solarSys->PlanetDesc[0].NumPlanets = 2; angle = ARCTAN ( solarSys->PlanetDesc[0].location.x, solarSys->PlanetDesc[0].location.y); solarSys->PlanetDesc[0].location.x = COSINE (angle, solarSys->PlanetDesc[0].radius); solarSys->PlanetDesc[0].location.y = SINE (angle, solarSys->PlanetDesc[0].radius); return true; } static bool GenerateMycon_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world) { if (matchWorld (solarSys, world, 0, MATCH_PLANET)) { if ((CurStarDescPtr->Index == MYCON_DEFINED || CurStarDescPtr->Index == SUN_DEVICE_DEFINED) && StartSphereTracking (MYCON_SHIP)) { if (CurStarDescPtr->Index == MYCON_DEFINED || !GET_GAME_STATE (SUN_DEVICE_UNGUARDED)) { NotifyOthers (MYCON_SHIP, IPNL_ALL_CLEAR); PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP); ReinitQueue (&GLOBAL (ip_group_q)); assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0); if (CurStarDescPtr->Index == MYCON_DEFINED || !GET_GAME_STATE (MYCON_FELL_FOR_AMBUSH)) { CloneShipFragment (MYCON_SHIP, &GLOBAL (npc_built_ship_q), INFINITE_FLEET); } else { COUNT i; for (i = 0; i < 5; ++i) CloneShipFragment (MYCON_SHIP, &GLOBAL (npc_built_ship_q), 0); } GLOBAL (CurrentActivity) |= START_INTERPLANETARY; if (CurStarDescPtr->Index == MYCON_DEFINED) { SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7); } else { SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6); } InitCommunication (MYCON_CONVERSATION); if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)) return true; { BOOLEAN MyconSurvivors; MyconSurvivors = GetHeadLink (&GLOBAL (npc_built_ship_q)) != 0; GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY; ReinitQueue (&GLOBAL (npc_built_ship_q)); GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP); if (MyconSurvivors) return true; SET_GAME_STATE (SUN_DEVICE_UNGUARDED, 1); RepairSISBorder (); } } } switch (CurStarDescPtr->Index) { case SUN_DEVICE_DEFINED: if (!GET_GAME_STATE (SUN_DEVICE)) { LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); solarSys->PlanetSideFrame[1] = CaptureDrawable ( LoadGraphic (SUN_DEVICE_MASK_PMAP_ANIM)); solarSys->SysInfo.PlanetInfo.DiscoveryString = CaptureStringTable ( LoadStringTable (SUN_DEVICE_STRTAB)); } break; case EGG_CASE0_DEFINED: case EGG_CASE1_DEFINED: case EGG_CASE2_DEFINED: if (GET_GAME_STATE (KNOW_ABOUT_SHATTERED) == 0) SET_GAME_STATE (KNOW_ABOUT_SHATTERED, 1); if (!isNodeRetrieved (&solarSys->SysInfo.PlanetInfo, ENERGY_SCAN, 0)) { LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); solarSys->PlanetSideFrame[1] = CaptureDrawable ( LoadGraphic (EGG_CASE_MASK_PMAP_ANIM)); solarSys->SysInfo.PlanetInfo.DiscoveryString = CaptureStringTable ( LoadStringTable (EGG_CASE_STRTAB)); } break; } } GenerateDefault_generateOrbital (solarSys, world); return true; } static COUNT GenerateMycon_generateEnergy (const SOLARSYS_STATE *solarSys, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) { if (CurStarDescPtr->Index == SUN_DEVICE_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { // This check is redundant since the retrieval bit will keep the // node from showing up again if (GET_GAME_STATE (SUN_DEVICE)) { // already picked up return 0; } return GenerateDefault_generateArtifact (solarSys, whichNode, info); } if ((CurStarDescPtr->Index == EGG_CASE0_DEFINED || CurStarDescPtr->Index == EGG_CASE1_DEFINED || CurStarDescPtr->Index == EGG_CASE2_DEFINED) && matchWorld (solarSys, world, 0, MATCH_PLANET)) { // This check is redundant since the retrieval bit will keep the // node from showing up again // XXX: DiscoveryString is set by generateOrbital() only when the // node has not been picked up yet if (!solarSys->SysInfo.PlanetInfo.DiscoveryString) { // already picked up return 0; } return GenerateDefault_generateArtifact (solarSys, whichNode, info); } return 0; } static bool GenerateMycon_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (CurStarDescPtr->Index == SUN_DEVICE_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { assert (!GET_GAME_STATE (SUN_DEVICE) && whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (SUN_DEVICE, 1); SET_GAME_STATE (SUN_DEVICE_ON_SHIP, 1); SET_GAME_STATE (MYCON_VISITS, 0); return true; // picked up } if ((CurStarDescPtr->Index == EGG_CASE0_DEFINED || CurStarDescPtr->Index == EGG_CASE1_DEFINED || CurStarDescPtr->Index == EGG_CASE2_DEFINED) && matchWorld (solarSys, world, 0, MATCH_PLANET)) { assert (whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); switch (CurStarDescPtr->Index) { case EGG_CASE0_DEFINED: SET_GAME_STATE (EGG_CASE0_ON_SHIP, 1); break; case EGG_CASE1_DEFINED: SET_GAME_STATE (EGG_CASE1_ON_SHIP, 1); break; case EGG_CASE2_DEFINED: SET_GAME_STATE (EGG_CASE2_ON_SHIP, 1); break; } return true; // picked up } (void) whichNode; return false; } static COUNT GenerateMycon_generateLife (const SOLARSYS_STATE *solarSys, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) { // Gee, I wonder why there isn't any life in Mycon systems... (void) whichNode; (void) solarSys; (void) world; (void) info; return 0; }