//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "genall.h" #include "../planets.h" #include "../../gendef.h" #include "../../starmap.h" #include "../../globdata.h" #include "libs/mathlib.h" static bool GenerateRainbowWorld_generatePlanets (SOLARSYS_STATE *solarSys); static bool GenerateRainbowWorld_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world); const GenerateFunctions generateRainbowWorldFunctions = { /* .initNpcs = */ GenerateDefault_initNpcs, /* .reinitNpcs = */ GenerateDefault_reinitNpcs, /* .uninitNpcs = */ GenerateDefault_uninitNpcs, /* .generatePlanets = */ GenerateRainbowWorld_generatePlanets, /* .generateMoons = */ GenerateDefault_generateMoons, /* .generateName = */ GenerateDefault_generateName, /* .generateOrbital = */ GenerateRainbowWorld_generateOrbital, /* .generateMinerals = */ GenerateDefault_generateMinerals, /* .generateEnergy = */ GenerateDefault_generateEnergy, /* .generateLife = */ GenerateDefault_generateLife, /* .pickupMinerals = */ GenerateDefault_pickupMinerals, /* .pickupEnergy = */ GenerateDefault_pickupEnergy, /* .pickupLife = */ GenerateDefault_pickupLife, }; static bool GenerateRainbowWorld_generatePlanets (SOLARSYS_STATE *solarSys) { COUNT angle; GenerateDefault_generatePlanets (solarSys); solarSys->PlanetDesc[0].data_index = RAINBOW_WORLD; solarSys->PlanetDesc[0].NumPlanets = 0; solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 50L / 100; angle = ARCTAN (solarSys->PlanetDesc[0].location.x, solarSys->PlanetDesc[0].location.y); if (angle <= QUADRANT) angle += QUADRANT; else if (angle >= FULL_CIRCLE - QUADRANT) angle -= QUADRANT; solarSys->PlanetDesc[0].location.x = COSINE (angle, solarSys->PlanetDesc[0].radius); solarSys->PlanetDesc[0].location.y = SINE (angle, solarSys->PlanetDesc[0].radius); return true; } static bool GenerateRainbowWorld_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world) { if (matchWorld (solarSys, world, 0, MATCH_PLANET)) { BYTE which_rainbow; UWORD rainbow_mask; STAR_DESC *SDPtr; rainbow_mask = MAKE_WORD ( GET_GAME_STATE (RAINBOW_WORLD0), GET_GAME_STATE (RAINBOW_WORLD1)); which_rainbow = 0; SDPtr = &star_array[0]; while (SDPtr != CurStarDescPtr) { if (SDPtr->Index == RAINBOW_DEFINED) ++which_rainbow; ++SDPtr; } rainbow_mask |= 1 << which_rainbow; SET_GAME_STATE (RAINBOW_WORLD0, LOBYTE (rainbow_mask)); SET_GAME_STATE (RAINBOW_WORLD1, HIBYTE (rainbow_mask)); } GenerateDefault_generateOrbital (solarSys, world); return true; }