//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "genall.h" #include "../lander.h" #include "../planets.h" #include "../../globdata.h" #include "../../nameref.h" #include "../../resinst.h" #include "libs/mathlib.h" static bool GenerateVault_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world); static COUNT GenerateVault_generateEnergy (const SOLARSYS_STATE *, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); static bool GenerateVault_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode); const GenerateFunctions generateVaultFunctions = { /* .initNpcs = */ GenerateDefault_initNpcs, /* .reinitNpcs = */ GenerateDefault_reinitNpcs, /* .uninitNpcs = */ GenerateDefault_uninitNpcs, /* .generatePlanets = */ GenerateDefault_generatePlanets, /* .generateMoons = */ GenerateDefault_generateMoons, /* .generateName = */ GenerateDefault_generateName, /* .generateOrbital = */ GenerateVault_generateOrbital, /* .generateMinerals = */ GenerateDefault_generateMinerals, /* .generateEnergy = */ GenerateVault_generateEnergy, /* .generateLife = */ GenerateDefault_generateLife, /* .pickupMinerals = */ GenerateDefault_pickupMinerals, /* .pickupEnergy = */ GenerateVault_pickupEnergy, /* .pickupLife = */ GenerateDefault_pickupLife, }; static bool GenerateVault_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world) { if (matchWorld (solarSys, world, 0, 0)) { LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); solarSys->PlanetSideFrame[1] = CaptureDrawable (LoadGraphic (VAULT_MASK_PMAP_ANIM)); solarSys->SysInfo.PlanetInfo.DiscoveryString = CaptureStringTable (LoadStringTable (VAULT_STRTAB)); if (GET_GAME_STATE (SHIP_VAULT_UNLOCKED)) { solarSys->SysInfo.PlanetInfo.DiscoveryString = SetAbsStringTableIndex ( solarSys->SysInfo.PlanetInfo.DiscoveryString, 2); } else if (GET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP)) { solarSys->SysInfo.PlanetInfo.DiscoveryString = SetAbsStringTableIndex ( solarSys->SysInfo.PlanetInfo.DiscoveryString, 1); } } GenerateDefault_generateOrbital (solarSys, world); return true; } static COUNT GenerateVault_generateEnergy (const SOLARSYS_STATE *solarSys, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) { if (matchWorld (solarSys, world, 0, 0)) { return GenerateDefault_generateArtifact (solarSys, whichNode, info); } return 0; } static bool GenerateVault_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (matchWorld (solarSys, world, 0, 0)) { assert (whichNode == 0); if (GET_GAME_STATE (SHIP_VAULT_UNLOCKED)) { // Give the final report, "omg empty" and whatnot GenerateDefault_landerReportCycle (solarSys); } else if (GET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP)) { GenerateDefault_landerReportCycle (solarSys); SetLanderTakeoff (); SET_GAME_STATE (SHIP_VAULT_UNLOCKED, 1); SET_GAME_STATE (SYREEN_SHUTTLE_ON_SHIP, 0); SET_GAME_STATE (SYREEN_HOME_VISITS, 0); } else { GenerateDefault_landerReport (solarSys); if (!GET_GAME_STATE (KNOW_SYREEN_VAULT)) { SET_GAME_STATE (KNOW_SYREEN_VAULT, 1); } } // The Vault cannot be "picked up". It is always on the surface. return false; } (void) whichNode; return false; }