//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "genall.h" #include "../lander.h" #include "../lifeform.h" #include "../planets.h" #include "../../build.h" #include "../../comm.h" #include "../../gendef.h" #include "../../starmap.h" #include "../../globdata.h" #include "../../ipdisp.h" #include "../../nameref.h" #include "../../setup.h" #include "../../sounds.h" #include "../../state.h" #include "libs/mathlib.h" static bool GenerateVux_generatePlanets (SOLARSYS_STATE *solarSys); static bool GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world); static COUNT GenerateVux_generateEnergy (const SOLARSYS_STATE *, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); static COUNT GenerateVux_generateLife (const SOLARSYS_STATE *, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *); static bool GenerateVux_pickupEnergy (SOLARSYS_STATE *, PLANET_DESC *world, COUNT whichNode); static bool GenerateVux_pickupLife (SOLARSYS_STATE *, PLANET_DESC *world, COUNT whichNode); const GenerateFunctions generateVuxFunctions = { /* .initNpcs = */ GenerateDefault_initNpcs, /* .reinitNpcs = */ GenerateDefault_reinitNpcs, /* .uninitNpcs = */ GenerateDefault_uninitNpcs, /* .generatePlanets = */ GenerateVux_generatePlanets, /* .generateMoons = */ GenerateDefault_generateMoons, /* .generateName = */ GenerateDefault_generateName, /* .generateOrbital = */ GenerateVux_generateOrbital, /* .generateMinerals = */ GenerateDefault_generateMinerals, /* .generateEnergy = */ GenerateVux_generateEnergy, /* .generateLife = */ GenerateVux_generateLife, /* .pickupMinerals = */ GenerateDefault_pickupMinerals, /* .pickupEnergy = */ GenerateVux_pickupEnergy, /* .pickupLife = */ GenerateVux_pickupLife, }; static bool GenerateVux_generatePlanets (SOLARSYS_STATE *solarSys) { COUNT angle; GenerateDefault_generatePlanets (solarSys); if (CurStarDescPtr->Index == MAIDENS_DEFINED) { GenerateDefault_generatePlanets (solarSys); // XXX: this is the second time that this function is // called. Is it safe to remove one, or does this change // the RNG so that the outcome is different? solarSys->PlanetDesc[0].data_index = REDUX_WORLD; solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 212L / 100; angle = ARCTAN (solarSys->PlanetDesc[0].location.x, solarSys->PlanetDesc[0].location.y); solarSys->PlanetDesc[0].location.x = COSINE (angle, solarSys->PlanetDesc[0].radius); solarSys->PlanetDesc[0].location.y = SINE (angle, solarSys->PlanetDesc[0].radius); } else { if (CurStarDescPtr->Index == VUX_DEFINED) { solarSys->PlanetDesc[0].data_index = REDUX_WORLD; solarSys->PlanetDesc[0].NumPlanets = 1; solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 42L / 100; angle = HALF_CIRCLE + OCTANT; } else /* if (CurStarDescPtr->Index == VUX_BEAST_DEFINED) */ { memmove (&solarSys->PlanetDesc[1], &solarSys->PlanetDesc[0], sizeof (solarSys->PlanetDesc[0]) * solarSys->SunDesc[0].NumPlanets); ++solarSys->SunDesc[0].NumPlanets; angle = HALF_CIRCLE - OCTANT; solarSys->PlanetDesc[0].data_index = WATER_WORLD; solarSys->PlanetDesc[0].radius = EARTH_RADIUS * 110L / 100; solarSys->PlanetDesc[0].NumPlanets = 0; } solarSys->PlanetDesc[0].location.x = COSINE (angle, solarSys->PlanetDesc[0].radius); solarSys->PlanetDesc[0].location.y = SINE (angle, solarSys->PlanetDesc[0].radius); solarSys->PlanetDesc[0].rand_seed = MAKE_DWORD ( solarSys->PlanetDesc[0].location.x, solarSys->PlanetDesc[0].location.y); } return true; } static bool GenerateVux_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world) { if ((matchWorld (solarSys, world, 0, MATCH_PLANET) && (CurStarDescPtr->Index == VUX_DEFINED || (CurStarDescPtr->Index == MAIDENS_DEFINED && !GET_GAME_STATE (ZEX_IS_DEAD)))) && StartSphereTracking (VUX_SHIP)) { NotifyOthers (VUX_SHIP, IPNL_ALL_CLEAR); PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP); ReinitQueue (&GLOBAL (ip_group_q)); assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0); CloneShipFragment (VUX_SHIP, &GLOBAL (npc_built_ship_q), INFINITE_FLEET); if (CurStarDescPtr->Index == VUX_DEFINED) { SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7); } else { SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 6); } GLOBAL (CurrentActivity) |= START_INTERPLANETARY; InitCommunication (VUX_CONVERSATION); if (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)) return true; { GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY; ReinitQueue (&GLOBAL (npc_built_ship_q)); GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP); if (CurStarDescPtr->Index == VUX_DEFINED || !GET_GAME_STATE (ZEX_IS_DEAD)) return true; RepairSISBorder (); } } if (matchWorld (solarSys, world, 0, MATCH_PLANET)) { if (CurStarDescPtr->Index == MAIDENS_DEFINED) { if (!GET_GAME_STATE (SHOFIXTI_MAIDENS)) { LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); solarSys->PlanetSideFrame[1] = CaptureDrawable ( LoadGraphic (MAIDENS_MASK_PMAP_ANIM)); solarSys->SysInfo.PlanetInfo.DiscoveryString = CaptureStringTable ( LoadStringTable (MAIDENS_STRTAB)); } } else if (CurStarDescPtr->Index == VUX_BEAST_DEFINED) { if (!GET_GAME_STATE (VUX_BEAST)) { LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); solarSys->PlanetSideFrame[1] = 0; solarSys->SysInfo.PlanetInfo.DiscoveryString = CaptureStringTable ( LoadStringTable (BEAST_STRTAB)); } } else { LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo); solarSys->PlanetSideFrame[1] = CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM)); solarSys->SysInfo.PlanetInfo.DiscoveryString = CaptureStringTable (LoadStringTable (RUINS_STRTAB)); } } GenerateDefault_generateOrbital (solarSys, world); if (matchWorld (solarSys, world, 0, MATCH_PLANET)) { solarSys->SysInfo.PlanetInfo.Weather = 2; solarSys->SysInfo.PlanetInfo.Tectonics = 0; } return true; } static COUNT GenerateVux_generateEnergy (const SOLARSYS_STATE *solarSys, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) { if (CurStarDescPtr->Index == MAIDENS_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { // This check is redundant since the retrieval bit will keep the // node from showing up again if (GET_GAME_STATE (SHOFIXTI_MAIDENS)) { // already picked up return 0; } if (info) { info->loc_pt.x = MAP_WIDTH / 3; info->loc_pt.y = MAP_HEIGHT * 5 / 8; } return 1; // only matters when count is requested } if (CurStarDescPtr->Index == VUX_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { return GenerateDefault_generateRuins (solarSys, whichNode, info); } return 0; } static bool GenerateVux_pickupEnergy (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (CurStarDescPtr->Index == MAIDENS_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { assert (!GET_GAME_STATE (SHOFIXTI_MAIDENS) && whichNode == 0); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (SHOFIXTI_MAIDENS, 1); SET_GAME_STATE (MAIDENS_ON_SHIP, 1); return true; // picked up } if (CurStarDescPtr->Index == VUX_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { // Standard ruins report GenerateDefault_landerReportCycle (solarSys); return false; } (void) whichNode; return false; } static COUNT GenerateVux_generateLife (const SOLARSYS_STATE *solarSys, const PLANET_DESC *world, COUNT whichNode, NODE_INFO *info) { if (CurStarDescPtr->Index == MAIDENS_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { static const SBYTE life[] = { 9, 9, 9, 9, /* Carousel Beast */ 14, 14, 14, 14, /* Amorphous Trandicula */ 18, 18, 18, 18, /* Penguin Cyclops */ -1 /* term */ }; return GeneratePresetLife (&solarSys->SysInfo, life, whichNode, info); } if (CurStarDescPtr->Index == VUX_BEAST_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { static const SBYTE life[] = { NUM_CREATURE_TYPES + 2, /* VUX Beast */ // Must be the first node, see pickupLife() below 3, 3, 3, 3, 3, /* Whackin' Bush */ 8, 8, 8, 8, 8, /* Glowing Medusa */ -1 /* term */ }; return GeneratePresetLife (&solarSys->SysInfo, life, whichNode, info); } return GenerateDefault_generateLife (solarSys, world, whichNode, info); } static bool GenerateVux_pickupLife (SOLARSYS_STATE *solarSys, PLANET_DESC *world, COUNT whichNode) { if (CurStarDescPtr->Index == VUX_BEAST_DEFINED && matchWorld (solarSys, world, 0, MATCH_PLANET)) { if (whichNode == 0) { // Picked up Zex' Beauty assert (!GET_GAME_STATE (VUX_BEAST)); GenerateDefault_landerReport (solarSys); SetLanderTakeoff (); SET_GAME_STATE (VUX_BEAST, 1); SET_GAME_STATE (VUX_BEAST_ON_SHIP, 1); } return true; // picked up } return GenerateDefault_pickupLife (solarSys, world, whichNode); }