/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef UQM_SETUP_H_ #define UQM_SETUP_H_ #include "displist.h" #include "globdata.h" #include "libs/reslib.h" #include "libs/sndlib.h" #include "libs/gfxlib.h" #include "libs/threadlib.h" #if defined(__cplusplus) extern "C" { #endif extern RESOURCE_INDEX hResIndex; extern FRAME Screen; extern FRAME ActivityFrame; extern FRAME StatusFrame; extern FRAME FlagStatFrame; extern FRAME MiscDataFrame; extern FRAME FontGradFrame; extern CONTEXT OffScreenContext; // OffScreenContext can often refer to a deleted ForeGroundFrame // Always call SetContextFGFrame() before drawing anything to it // Neither is the state of its ClipRect guaranteed. extern CONTEXT ScreenContext; extern CONTEXT SpaceContext; extern CONTEXT StatusContext; extern SIZE screen_width, screen_height; extern FONT StarConFont; extern FONT MicroFont; extern FONT TinyFont; extern CondVar RenderingCond; extern QUEUE race_q[]; /* Array of lists of ships involved in a battle, one queue per side; * queue element is STARSHIP */ extern ACTIVITY LastActivity; extern BYTE PlayerControl[]; extern BOOLEAN usingSpeech; // Actual speech presence indicator which decouples reality from // the user option, thus the user option remains as pure intent BOOLEAN InitContexts (void); void UninitPlayerInput (void); BOOLEAN InitGameKernel (void); void UninitGameKernel (void); extern BOOLEAN LoadKernel (int argc, char *argv[]); extern void FreeKernel (void); int initIO (void); void uninitIO (void); bool SetPlayerInput (COUNT playerI); bool SetPlayerInputAll (void); void ClearPlayerInput (COUNT playerI); void ClearPlayerInputAll (void); #if defined(__cplusplus) } #endif #endif /* UQM_SETUP_H_ */