//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../ship.h" #include "arilou.h" #include "resinst.h" #include "libs/mathlib.h" // Core characteristics #define MAX_CREW 6 #define MAX_ENERGY 20 #define ENERGY_REGENERATION 1 #define ENERGY_WAIT 6 #define MAX_THRUST /* DISPLAY_TO_WORLD (10) */ 40 #define THRUST_INCREMENT MAX_THRUST #define THRUST_WAIT 0 #define TURN_WAIT 0 #define SHIP_MASS 1 // Tracking Laser #define WEAPON_ENERGY_COST 2 #define WEAPON_WAIT 1 #define ARILOU_OFFSET 9 #define LASER_RANGE DISPLAY_TO_WORLD (100 + ARILOU_OFFSET) // Teleporter #define SPECIAL_ENERGY_COST 3 #define SPECIAL_WAIT 2 #define HYPER_LIFE 5 static RACE_DESC arilou_desc = { { /* SHIP_INFO */ /* FIRES_FORE | */ IMMEDIATE_WEAPON, 16, /* Super Melee cost */ MAX_CREW, MAX_CREW, MAX_ENERGY, MAX_ENERGY, ARILOU_RACE_STRINGS, ARILOU_ICON_MASK_PMAP_ANIM, ARILOU_MICON_MASK_PMAP_ANIM, NULL, NULL, NULL }, { /* FLEET_STUFF */ 250 / SPHERE_RADIUS_INCREMENT * 2, /* Initial SoI radius */ { /* Known location (center of SoI) */ 438, 6372, }, }, { MAX_THRUST, THRUST_INCREMENT, ENERGY_REGENERATION, WEAPON_ENERGY_COST, SPECIAL_ENERGY_COST, ENERGY_WAIT, TURN_WAIT, THRUST_WAIT, WEAPON_WAIT, SPECIAL_WAIT, SHIP_MASS, }, { { ARILOU_BIG_MASK_PMAP_ANIM, ARILOU_MED_MASK_PMAP_ANIM, ARILOU_SML_MASK_PMAP_ANIM, }, { NULL_RESOURCE, NULL_RESOURCE, NULL_RESOURCE, }, { WARP_BIG_MASK_PMAP_ANIM, WARP_MED_MASK_PMAP_ANIM, WARP_SML_MASK_PMAP_ANIM, }, { ARILOU_CAPTAIN_MASK_PMAP_ANIM, NULL, NULL, NULL, NULL, NULL }, ARILOU_VICTORY_SONG, ARILOU_SHIP_SOUNDS, { NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL }, NULL, NULL }, { 0, LASER_RANGE >> 1, NULL, }, (UNINIT_FUNC *) NULL, (PREPROCESS_FUNC *) NULL, (POSTPROCESS_FUNC *) NULL, (INIT_WEAPON_FUNC *) NULL, 0, 0, /* CodeRef */ }; static COUNT initialize_autoaim_laser (ELEMENT *ShipPtr, HELEMENT LaserArray[]) { COUNT orig_facing; SIZE delta_facing; STARSHIP *StarShipPtr; LASER_BLOCK LaserBlock; GetElementStarShip (ShipPtr, &StarShipPtr); LaserBlock.face = orig_facing = StarShipPtr->ShipFacing; if ((delta_facing = TrackShip (ShipPtr, &LaserBlock.face)) > 0) LaserBlock.face = NORMALIZE_FACING (orig_facing + delta_facing); ShipPtr->hTarget = 0; LaserBlock.cx = ShipPtr->next.location.x; LaserBlock.cy = ShipPtr->next.location.y; LaserBlock.ex = COSINE (FACING_TO_ANGLE (LaserBlock.face), LASER_RANGE); LaserBlock.ey = SINE (FACING_TO_ANGLE (LaserBlock.face), LASER_RANGE); LaserBlock.sender = ShipPtr->playerNr; LaserBlock.flags = IGNORE_SIMILAR; LaserBlock.pixoffs = ARILOU_OFFSET; LaserBlock.color = BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x0A), 0x0E); LaserArray[0] = initialize_laser (&LaserBlock); return (1); } static void arilou_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern, COUNT ConcernCounter) { STARSHIP *StarShipPtr; GetElementStarShip (ShipPtr, &StarShipPtr); StarShipPtr->ship_input_state |= THRUST; ObjectsOfConcern[ENEMY_SHIP_INDEX].MoveState = ENTICE; ship_intelligence (ShipPtr, ObjectsOfConcern, ConcernCounter); if (StarShipPtr->special_counter == 0) { EVALUATE_DESC *lpEvalDesc; StarShipPtr->ship_input_state &= ~SPECIAL; lpEvalDesc = &ObjectsOfConcern[ENEMY_WEAPON_INDEX]; if (lpEvalDesc->ObjectPtr && lpEvalDesc->which_turn <= 6) { BOOLEAN IsTrackingWeapon; STARSHIP *EnemyStarShipPtr; GetElementStarShip (lpEvalDesc->ObjectPtr, &EnemyStarShipPtr); if (((EnemyStarShipPtr->RaceDescPtr->ship_info.ship_flags & SEEKING_WEAPON) && lpEvalDesc->ObjectPtr->next.image.farray == EnemyStarShipPtr->RaceDescPtr->ship_data.weapon) || ((EnemyStarShipPtr->RaceDescPtr->ship_info.ship_flags & SEEKING_SPECIAL) && lpEvalDesc->ObjectPtr->next.image.farray == EnemyStarShipPtr->RaceDescPtr->ship_data.special)) IsTrackingWeapon = TRUE; else IsTrackingWeapon = FALSE; if (((lpEvalDesc->ObjectPtr->state_flags & PLAYER_SHIP) /* means IMMEDIATE WEAPON */ || (IsTrackingWeapon && (lpEvalDesc->which_turn == 1 || (lpEvalDesc->ObjectPtr->state_flags & CREW_OBJECT))) /* FIGHTERS!!! */ || PlotIntercept (lpEvalDesc->ObjectPtr, ShipPtr, 3, 0)) && !(TFB_Random () & 3)) { StarShipPtr->ship_input_state &= ~(LEFT | RIGHT | THRUST | WEAPON); StarShipPtr->ship_input_state |= SPECIAL; } } } if (StarShipPtr->RaceDescPtr->ship_info.energy_level <= SPECIAL_ENERGY_COST << 1) StarShipPtr->ship_input_state &= ~WEAPON; } static void arilou_preprocess (ELEMENT *ElementPtr) { STARSHIP *StarShipPtr; GetElementStarShip (ElementPtr, &StarShipPtr); if (!(ElementPtr->state_flags & NONSOLID)) { if (ElementPtr->thrust_wait == 0) { ZeroVelocityComponents (&ElementPtr->velocity); StarShipPtr->cur_status_flags &= ~SHIP_AT_MAX_SPEED; } if ((StarShipPtr->cur_status_flags & SPECIAL) && StarShipPtr->special_counter == 0 && DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST)) { /* Special key is pressed; start teleport */ ZeroVelocityComponents (&ElementPtr->velocity); StarShipPtr->cur_status_flags &= ~(SHIP_AT_MAX_SPEED | LEFT | RIGHT | THRUST | WEAPON); ElementPtr->state_flags |= NONSOLID | FINITE_LIFE | CHANGING; ElementPtr->life_span = HYPER_LIFE; ElementPtr->next.image.farray = StarShipPtr->RaceDescPtr->ship_data.special; ElementPtr->next.image.frame = StarShipPtr->RaceDescPtr->ship_data.special[0]; ProcessSound (SetAbsSoundIndex ( /* HYPERJUMP */ StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 1), ElementPtr); StarShipPtr->special_counter = StarShipPtr->RaceDescPtr->characteristics.special_wait; } } else if (ElementPtr->next.image.farray == StarShipPtr->RaceDescPtr->ship_data.special) { COUNT life_span; StarShipPtr->cur_status_flags = (StarShipPtr->cur_status_flags & ~(LEFT | RIGHT | THRUST | WEAPON | SPECIAL)) | (StarShipPtr->old_status_flags & (LEFT | RIGHT | THRUST | WEAPON | SPECIAL)); ++StarShipPtr->weapon_counter; ++StarShipPtr->special_counter; ++StarShipPtr->energy_counter; ++ElementPtr->turn_wait; ++ElementPtr->thrust_wait; if ((life_span = ElementPtr->life_span) == NORMAL_LIFE) { /* Ending teleport */ ElementPtr->state_flags &= ~(NONSOLID | FINITE_LIFE); ElementPtr->state_flags |= APPEARING; ElementPtr->current.image.farray = ElementPtr->next.image.farray = StarShipPtr->RaceDescPtr->ship_data.ship; ElementPtr->current.image.frame = ElementPtr->next.image.frame = SetAbsFrameIndex (StarShipPtr->RaceDescPtr->ship_data.ship[0], StarShipPtr->ShipFacing); InitIntersectStartPoint (ElementPtr); } else { /* Teleporting in progress */ --life_span; if (life_span != 2) { if (life_span < 2) ElementPtr->next.image.frame = DecFrameIndex (ElementPtr->next.image.frame); else ElementPtr->next.image.frame = IncFrameIndex (ElementPtr->next.image.frame); } else { ElementPtr->next.location.x = WRAP_X (DISPLAY_ALIGN_X (TFB_Random ())); ElementPtr->next.location.y = WRAP_Y (DISPLAY_ALIGN_Y (TFB_Random ())); } } ElementPtr->state_flags |= CHANGING; } } RACE_DESC* init_arilou (void) { RACE_DESC *RaceDescPtr; arilou_desc.preprocess_func = arilou_preprocess; arilou_desc.init_weapon_func = initialize_autoaim_laser; arilou_desc.cyborg_control.intelligence_func = arilou_intelligence; RaceDescPtr = &arilou_desc; return (RaceDescPtr); }