//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef UQM_SOUNDS_H_ #define UQM_SOUNDS_H_ #include "element.h" #include "libs/compiler.h" #include "libs/sndlib.h" #if defined(__cplusplus) extern "C" { #endif typedef enum { GRAB_CREW = 0, SHIP_EXPLODES, TARGET_DAMAGED_FOR_1_PT, TARGET_DAMAGED_FOR_2_3_PT, TARGET_DAMAGED_FOR_4_5_PT, TARGET_DAMAGED_FOR_6_PLUS_PT } SOUND_EFFECTS; typedef enum { MENU_SOUND_MOVE = 0, MENU_SOUND_SUCCESS, MENU_SOUND_FAILURE, MENU_SOUND_INVOKED, } MENU_SOUND_EFFECT; extern SOUND MenuSounds; extern SOUND GameSounds; /* Constants for DoInput */ typedef UWORD MENU_SOUND_FLAGS; #define MENU_SOUND_UP ((MENU_SOUND_FLAGS)(1 << 0)) #define MENU_SOUND_DOWN ((MENU_SOUND_FLAGS)(1 << 1)) #define MENU_SOUND_LEFT ((MENU_SOUND_FLAGS)(1 << 2)) #define MENU_SOUND_RIGHT ((MENU_SOUND_FLAGS)(1 << 3)) #define MENU_SOUND_SELECT ((MENU_SOUND_FLAGS)(1 << 4)) #define MENU_SOUND_CANCEL ((MENU_SOUND_FLAGS)(1 << 5)) #define MENU_SOUND_SPECIAL ((MENU_SOUND_FLAGS)(1 << 6)) #define MENU_SOUND_PAGEUP ((MENU_SOUND_FLAGS)(1 << 7)) #define MENU_SOUND_PAGEDOWN ((MENU_SOUND_FLAGS)(1 << 8)) #define MENU_SOUND_DELETE ((MENU_SOUND_FLAGS)(1 << 9)) #define MENU_SOUND_ARROWS (MENU_SOUND_UP | MENU_SOUND_DOWN | MENU_SOUND_LEFT | MENU_SOUND_RIGHT) #define MENU_SOUND_NONE ((MENU_SOUND_FLAGS)0) extern void SetMenuSounds (MENU_SOUND_FLAGS sound_0, MENU_SOUND_FLAGS sound_1); extern void GetMenuSounds (MENU_SOUND_FLAGS *sound_0, MENU_SOUND_FLAGS *sound_1); extern void PlaySound (SOUND S, SoundPosition Pos, ELEMENT *PositionalObject, BYTE Priority); extern void PlayMenuSound (MENU_SOUND_EFFECT S); extern void ProcessSound (SOUND Sound, ELEMENT *PositionalObject); extern SoundPosition CalcSoundPosition (ELEMENT *ElementPtr); extern SoundPosition NotPositional (void); extern void UpdateSoundPositions (void); extern void FlushSounds (void); extern void RemoveSoundsForObject (ELEMENT *PosObj); #if defined(__cplusplus) } #endif #endif /* UQM_SOUNDS_H_ */