//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef UQM_SUPERMELEE_LOADMELE_H_ #define UQM_SUPERMELEE_LOADMELE_H_ #define LOAD_TEAM_VIEW_SIZE 5 struct melee_load_state; #include "melee.h" #include "meleesetup.h" #if defined(__cplusplus) extern "C" { #endif struct melee_load_state { MeleeTeam **preBuiltList; COUNT preBuiltCount; DIRENTRY dirEntries; COUNT *entryIndices; COUNT numIndices; MeleeTeam *view[LOAD_TEAM_VIEW_SIZE]; COUNT top; // Index of the first entry for the view. COUNT bot; // Index of the first entry past the end of the view. COUNT cur; // Index of the current position in the view. COUNT viewSize; // Number of entries in the view. }; void InitMeleeLoadState (MELEE_STATE *pMS); void UninitMeleeLoadState (MELEE_STATE *pMS); BOOLEAN DoLoadTeam (MELEE_STATE *pMS); BOOLEAN DoSaveTeam (MELEE_STATE *pMS); bool ReadTeamImage (MeleeTeam *pTI, uio_Stream *load_fp); int WriteTeamImage (const MeleeTeam *pTI, uio_Stream *save_fp); void LoadTeamList (MELEE_STATE *pMS); #if defined(__cplusplus) } #endif #endif /* UQM_SUPERMELEE_LOADMELE_H_ */