/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_SUPERMELEE_NETPLAY_CHECKBUF_H_ #define UQM_SUPERMELEE_NETPLAY_CHECKBUF_H_ #if defined(__cplusplus) extern "C" { #endif typedef struct ChecksumEntry ChecksumEntry; typedef struct ChecksumBuffer ChecksumBuffer; #if defined(__cplusplus) } #endif #include "../../battle.h" // for BattleFrameCounter #include "checksum.h" #if defined(__cplusplus) extern "C" { #endif struct ChecksumEntry { #ifdef NETPLAY_DEBUG BattleFrameCounter frameNr; // The number of the frame this checksum originated from. // If the checksumming code is working correctly, the checksum // can only come from one frame, so this value is not needed // for normal operation. // Its only use is to detect some cases where checksumming code // is *not* working correctly. #endif Checksum checksum; }; struct ChecksumBuffer { ChecksumEntry *checksums; // Cyclic buffer. if 'size' > 0, then 'first' is an index to // the first used entry, 'size' is the number of used // entries in the buffer, and (first + size) % maxSize is the // index to just past the end of the buffer. size_t maxSize; size_t interval; }; void ChecksumBuffer_init(ChecksumBuffer *cb, size_t delay, size_t interval); void ChecksumBuffer_uninit(ChecksumBuffer *cb); bool ChecksumBuffer_addChecksum(ChecksumBuffer *cb, BattleFrameCounter frameNr, Checksum checksum); bool ChecksumBuffer_getChecksum(ChecksumBuffer *cb, BattleFrameCounter frameNr, Checksum *result); #if defined(__cplusplus) } #endif #endif /* UQM_SUPERMELEE_NETPLAY_CHECKBUF_H_ */