/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef NETPLAY #include "checksum.h" #include "netoptions.h" #ifdef NETPLAY_CHECKSUM #include "checkbuf.h" #include "crc.h" // for DUMP_CRC_OPS #include "netconnection.h" #include "netmelee.h" #include "libs/log.h" #include "libs/mathlib.h" ChecksumBuffer localChecksumBuffer; void crc_processEXTENT(crc_State *state, const EXTENT *val) { #ifdef DUMP_CRC_OPS crc_log("START crc_processEXTENT()."); #endif crc_processCOORD(state, val->width); crc_processCOORD(state, val->height); #ifdef DUMP_CRC_OPS crc_log("END crc_processEXTENT()."); #endif } void crc_processVELOCITY_DESC(crc_State *state, const VELOCITY_DESC *val) { #ifdef DUMP_CRC_OPS crc_log("START crc_processVELOCITY_DESC()."); #endif crc_processCOUNT(state, val->TravelAngle); crc_processEXTENT(state, &val->vector); crc_processEXTENT(state, &val->fract); crc_processEXTENT(state, &val->error); crc_processEXTENT(state, &val->incr); #ifdef DUMP_CRC_OPS crc_log("END crc_processVELOCITY_DESC()."); #endif } void crc_processPOINT(crc_State *state, const POINT *val) { #ifdef DUMP_CRC_OPS crc_log("START crc_processPOINT()."); #endif crc_processCOORD(state, val->x); crc_processCOORD(state, val->y); #ifdef DUMP_CRC_OPS crc_log("END crc_processPOINT()."); #endif } #if 0 void crc_processSTAMP(crc_State *state, const STAMP *val) { #ifdef DUMP_CRC_OPS crc_log("START crc_processSTAMP()."); #endif crc_processPOINT(state, val->origin); crc_processFRAME(state, val->frame); #ifdef DUMP_CRC_OPS crc_log("END crc_processSTAMP()."); #endif } void crc_processINTERSECT_CONTROL(crc_State *state, const INTERSECT_CONTROL *val) { #ifdef DUMP_CRC_OPS crc_log("START crc_processINTERSECT_CONTROL()."); #endif crc_processTIME_VALUE(state, val->last_time_val); crc_processPOINT(state, &val->EndPoint); #ifdef DUMP_CRC_OPS crc_log("END crc_processINTERSECT_CONTROL()."); #endif } #endif void crc_processSTATE(crc_State *state, const STATE *val) { crc_processPOINT(state, &val->location); } void crc_processELEMENT(crc_State *state, const ELEMENT *val) { #ifdef DUMP_CRC_OPS crc_log("START crc_processELEMENT()."); #endif if (val->state_flags & BACKGROUND_OBJECT) { // The element never influences the state of other elements, // and is to be excluded from checksums. #ifdef DUMP_CRC_OPS crc_log(" BACKGROUND_OBJECT element omited"); #endif } else { crc_processELEMENT_FLAGS(state, val->state_flags); crc_processCOUNT(state, val->life_span); crc_processCOUNT(state, val->crew_level); crc_processBYTE(state, val->mass_points); crc_processBYTE(state, val->turn_wait); crc_processBYTE(state, val->thrust_wait); crc_processVELOCITY_DESC(state, &val->velocity); crc_processSTATE(state, &val->current); crc_processSTATE(state, &val->next); } #ifdef DUMP_CRC_OPS crc_log("END crc_processELEMENT()."); #endif } void crc_processDispQueue(crc_State *state) { HELEMENT element; HELEMENT nextElement; #ifdef DUMP_CRC_OPS size_t i = 0; crc_log("START crc_processDispQueue()."); #endif for (element = GetHeadElement(); element != 0; element = nextElement) { ELEMENT *elementPtr; #ifdef DUMP_CRC_OPS crc_log("===== disp_q[%d]:", i); #endif LockElement(element, &elementPtr); crc_processELEMENT(state, elementPtr); nextElement = GetSuccElement(elementPtr); UnlockElement(element); #ifdef DUMP_CRC_OPS i++; #endif } #ifdef DUMP_CRC_OPS crc_log("END crc_processDispQueue()."); #endif } void crc_processRNG(crc_State *state) { DWORD seed; #ifdef DUMP_CRC_OPS crc_log("START crc_processRNG()."); #endif seed = TFB_SeedRandom(0); // This modifies the seed too. crc_processDWORD(state, seed); TFB_SeedRandom(seed); // Restore the old seed. #ifdef DUMP_CRC_OPS crc_log("END crc_processRNG()."); #endif } void crc_processState(crc_State *state) { #ifdef DUMP_CRC_OPS crc_log("--------------------\n" "START crc_processState() (frame %u).", battleFrameCount); #endif crc_processRNG(state); crc_processDispQueue(state); #ifdef DUMP_CRC_OPS crc_log("END crc_processState() (frame %u).", battleFrameCount); #endif } void initChecksumBuffers(void) { size_t player; for (player = 0; player < NETPLAY_NUM_PLAYERS; player++) { NetConnection *conn; ChecksumBuffer *cb; conn = netConnections[player]; if (conn == NULL) continue; cb = NetConnection_getChecksumBuffer(conn); ChecksumBuffer_init(cb, getBattleInputDelay(), NETPLAY_CHECKSUM_INTERVAL); } ChecksumBuffer_init(&localChecksumBuffer, getBattleInputDelay(), NETPLAY_CHECKSUM_INTERVAL); } void uninitChecksumBuffers(void) { size_t player; for (player = 0; player < NETPLAY_NUM_PLAYERS; player++) { NetConnection *conn; ChecksumBuffer *cb; conn = netConnections[player]; if (conn == NULL) continue; cb = NetConnection_getChecksumBuffer(conn); ChecksumBuffer_uninit(cb); } ChecksumBuffer_uninit(&localChecksumBuffer); } void addLocalChecksum(BattleFrameCounter frameNr, Checksum checksum) { assert(frameNr == battleFrameCount); ChecksumBuffer_addChecksum(&localChecksumBuffer, frameNr, checksum); } void addRemoteChecksum(NetConnection *conn, BattleFrameCounter frameNr, Checksum checksum) { ChecksumBuffer *cb; assert(frameNr <= battleFrameCount + getBattleInputDelay() + 1); assert(frameNr + getBattleInputDelay() >= battleFrameCount); cb = NetConnection_getChecksumBuffer(conn); ChecksumBuffer_addChecksum(cb, frameNr, checksum); } bool verifyChecksums(BattleFrameCounter frameNr) { Checksum localChecksum; size_t player; if (!ChecksumBuffer_getChecksum(&localChecksumBuffer, frameNr, &localChecksum)) { // Right now, we require that a checksum is present. // If/when we move to UDP, and packets may get lost, we may prefer // not to do any checks in this case. return false; } for (player = 0; player < NETPLAY_NUM_PLAYERS; player++) { NetConnection *conn; ChecksumBuffer *cb; Checksum remoteChecksum; conn = netConnections[player]; if (conn == NULL) continue; cb = NetConnection_getChecksumBuffer(conn); if (!ChecksumBuffer_getChecksum(cb, frameNr, &remoteChecksum)) return false; if (localChecksum != remoteChecksum) { log_add(log_Error, "Network connections have gone out of " "sync.\n"); return false; } } return true; } #endif /* NETPLAY_CHECKSUM */ #endif /* NETPLAY */