/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_SUPERMELEE_NETPLAY_CHECKSUM_H_ #define UQM_SUPERMELEE_NETPLAY_CHECKSUM_H_ #include "types.h" typedef uint32 Checksum; #include "netplay.h" #include "crc.h" #include "../../element.h" #include "libs/gfxlib.h" #include "netconnection.h" #if defined(__cplusplus) extern "C" { #endif static inline void crc_processELEMENT_FLAGS(crc_State *state, ELEMENT_FLAGS val) { crc_processUint16(state, (uint16) val); } static inline void crc_processCOUNT(crc_State *state, COUNT val) { crc_processUint16(state, (uint16) val); } static inline void crc_processBYTE(crc_State *state, BYTE val) { crc_processUint8(state, (uint8) val); } static inline void crc_processDWORD(crc_State *state, DWORD val) { crc_processUint32(state, (uint32) val); } static inline void crc_processCOORD(crc_State *state, COORD val) { crc_processUint16(state, (uint16) val); } #if 0 static inline void crc_processTIME_VALUE(crc_State *state, const TIME_VALUE val) { crc_processUint16(state, (uint16) val); } #endif void crc_processEXTENT(crc_State *state, const EXTENT *val); void crc_processVELOCITY_DESC(crc_State *state, const VELOCITY_DESC *val); void crc_processPOINT(crc_State *state, const POINT *val); #if 0 void crc_processSTAMP(crc_State *state, const STAMP *val); void crc_processINTERSECT_CONTROL(crc_State *state, const INTERSECT_CONTROL *val); #endif void crc_processSTATE(crc_State *state, const STATE *val); void crc_processELEMENT(crc_State *state, const ELEMENT *val); void crc_processDispQueue(crc_State *state); void crc_processRNG(crc_State *state); void crc_processState(crc_State *state); void initChecksumBuffers(void); void uninitChecksumBuffers(void); void addLocalChecksum(BattleFrameCounter frameNr, Checksum checksum); void addRemoteChecksum(NetConnection *conn, BattleFrameCounter frameNr, Checksum checksum); bool verifyChecksums(BattleFrameCounter frameNr); #if defined(__cplusplus) } #endif #endif /* UQM_SUPERMELEE_NETPLAY_CHECKSUM_H_ */