/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ #define UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ #include "../../controls.h" // for BATTLE_INPUT_STATE #include "../../init.h" #if defined(__cplusplus) extern "C" { #endif // for NUM_PLAYERS typedef struct BattleInputBuffer { BATTLE_INPUT_STATE *buf; // Cyclic buffer. if 'size' > 0, then 'first' is an index to // the first used entry, 'size' is the number of used // entries in the buffer, and (first + size) % maxSize is the // index to just past the end of the buffer. size_t maxSize; size_t first; size_t size; } BattleInputBuffer; void setBattleInputDelay(size_t delay); size_t getBattleInputDelay(void); void initBattleInputBuffers(void); void uninitBattleInputBuffers(void); bool BattleInputBuffer_push(BattleInputBuffer *bib, BATTLE_INPUT_STATE input); bool BattleInputBuffer_pop(BattleInputBuffer *bib, BATTLE_INPUT_STATE *input); BattleInputBuffer *getBattleInputBuffer(size_t player); #if defined(__cplusplus) } #endif #endif /* UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ */