/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_SUPERMELEE_NETPLAY_NETMISC_H_ #define UQM_SUPERMELEE_NETPLAY_NETMISC_H_ typedef struct BattleStateData BattleStateData; #include "netconnection.h" #include "netstate.h" #include "types.h" #include "../../battle.h" // for BattleFrameCounter, BATTLE_FRAME_RATE #if defined(__cplusplus) extern "C" { #endif struct BattleStateData { NETCONNECTION_STATE_DATA_COMMON struct melee_state *meleeState; struct battlestate_struct *battleState; struct getmelee_struct *getMeleeState; BattleFrameCounter endFrameCount; }; void NetMelee_connectCallback(NetConnection *conn); void NetMelee_closeCallback(NetConnection *conn); void NetMelee_errorCallback(NetConnection *conn, const NetConnectionError *error); void NetMelee_reenterState_inSetup(NetConnection *conn); // Returns true iff the connection is in a state where the confirmation // handshake is meaningful. Right now this is only when we're in the // pre-game setup menu. static inline bool handshakeMeaningful(NetState state) { return state == NetState_inSetup; } static inline bool readyFlagsMeaningful(NetState state) { return state == NetState_init || state == NetState_preBattle || state == NetState_selectShip || state == NetState_interBattle || state == NetState_inBattle || state == NetState_endingBattle || state == NetState_endingBattle2; } #if defined(__cplusplus) } #endif #endif /* UQM_SUPERMELEE_NETPLAY_NETMISC_H_ */