/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #if !defined(UQM_SUPERMELEE_NETPLAY_NETPLAY_H_) && defined(NETPLAY) #define UQM_SUPERMELEE_NETPLAY_NETPLAY_H_ // NETPLAY can either be unset (in which case we will never get here) // NETPLAY_FULL, or NETPLAY_IPV4 (disables IPv6) #define NETPLAY_IPV4 1 #define NETPLAY_FULL 2 #define NETPLAY_PROTOCOL_VERSION_MAJOR 0 #define NETPLAY_PROTOCOL_VERSION_MINOR 4 #define NETPLAY_MIN_UQM_VERSION_MAJOR 0 #define NETPLAY_MIN_UQM_VERSION_MINOR 6 #define NETPLAY_MIN_UQM_VERSION_PATCH 9 #undef NETPLAY_DEBUG /* Extra debugging for netplay */ #undef NETPLAY_DEBUG_FILE /* Dump extra debugging information to file. * Implies NETPLAY_DEBUG.*/ #define NETPLAY_STATISTICS /* Keep some statistics */ #define NETPLAY_CHECKSUM /* Send/process checksums to verify that both sides of a network * connection are still in sync. * If not enabled, incoming checksum packets will be ignored. * TODO: make compilation of crc.c and checksum.c conditional. */ #define NETPLAY_CHECKSUM_INTERVAL 1 /* If NETPLAY_CHECKSUM is defined, this define determines * every how many frames a checksum packet is sent. */ #define NETPLAY_READBUFSIZE 2048 #define NETPLAY_CONNECTTIMEOUT 2000 /* Time to wait for a connect() to succeed. In ms. */ //#define NETPLAY_LISTENTIMEOUT 30000 // /* Time to wait for a listen() to succeed. In ms. */ #define NETPLAY_RETRYDELAY 2000 /* Time to wait after all addresses of a host have been tried * before starting retrying them all. In ms. */ #define NETPLAY_LISTEN_BACKLOG 2 /* Second argument to listen(). */ #ifdef _MSC_VER # if _MSC_VER < 1300 /* NETPLAY_DEBUG_FILE requires the __VA_ARGS__ macro, which is * not available on MSVC 6.0. */ # undef NETPLAY_DEBUG_FILE # endif #endif #ifdef NETPLAY_DEBUG_FILE # define NETPLAY_DEBUG # define DUMP_CRC_OPS #endif #endif /* UQM_SUPERMELEE_NETPLAY_NETPLAY_H_ */