/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "netplay.h" #include "netstate.h" #include #include #define DEFINE_NETSTATEDATA(stateName) \ { \ /* .name = */ #stateName, \ } NetStateData netStateData[] = { DEFINE_NETSTATEDATA(unconnected), DEFINE_NETSTATEDATA(connecting), DEFINE_NETSTATEDATA(init), DEFINE_NETSTATEDATA(inSetup), DEFINE_NETSTATEDATA(preBattle), DEFINE_NETSTATEDATA(interBattle), DEFINE_NETSTATEDATA(selectShip), DEFINE_NETSTATEDATA(inBattle), DEFINE_NETSTATEDATA(endingBattle), DEFINE_NETSTATEDATA(endingBattle2), }; void NetConnectionStateData_release(NetConnectionStateData *stateData) { assert(stateData->releaseFunction != NULL); stateData->releaseFunction(stateData); }