/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ #define UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ #include "netplay.h" // for NETPLAY_CHECKSUM #include "netconnection.h" #include "../../controls.h" // for BATTLE_INPUT_STATE #ifdef NETPLAY_CHECKSUM # include "checksum.h" #endif #include "../meleeship.h" // for MeleeShip #include "../meleesetup.h" // for FleetShipIndex #if defined(__cplusplus) extern "C" { #endif void Netplay_Notify_shipSelected(NetConnection *conn, FleetShipIndex index); void Netplay_Notify_battleInput(NetConnection *conn, BATTLE_INPUT_STATE input); void Netplay_Notify_setTeamName(NetConnection *conn, int player, const char *name, size_t len); void Netplay_Notify_setFleet(NetConnection *conn, int player, const MeleeShip *fleet, size_t fleetSize); void Netplay_Notify_setShip(NetConnection *conn, int player, FleetShipIndex index, MeleeShip ship); void Netplay_Notify_seedRandom(NetConnection *conn, uint32 seed); void Netplay_Notify_inputDelay(NetConnection *conn, uint32 delay); void Netplay_Notify_frameCount(NetConnection *conn, BattleFrameCounter frameCount); #ifdef NETPLAY_CHECKSUM void Netplay_Notify_checksum(NetConnection *conn, BattleFrameCounter frameCount, Checksum checksum); #endif #if defined(__cplusplus) } #endif #endif /* UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ */