/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef NOTIFYALL_H #define NOTIFYALL_H #include "../../battle.h" #include "../../battlecontrols.h" #include "../melee.h" #ifdef NETPLAY_CHECKSUM # include "checksum.h" #endif /* NETPLAY_CHECKSUM */ #if defined(__cplusplus) extern "C" { #endif void Netplay_NotifyAll_setTeamName (MELEE_STATE *pMS, size_t playerNr); void Netplay_NotifyAll_setFleet (MELEE_STATE *pMS, size_t playerNr); void Netplay_NotifyAll_setShip (MELEE_STATE *pMS, size_t playerNr, size_t index); bool Netplay_NotifyAll_inputDelay(size_t delay); #ifdef NETPLAY_CHECKSUM void Netplay_NotifyAll_checksum(BattleFrameCounter frameNr, Checksum checksum); #endif /* NETPLAY_CHECKSUM */ void Netplay_NotifyAll_battleInput(BATTLE_INPUT_STATE input); #if defined(__cplusplus) } #endif #endif /* NOTIFYALL_H */