/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_SUPERMELEE_NETPLAY_PACKETQ_H_ #define UQM_SUPERMELEE_NETPLAY_PACKETQ_H_ typedef struct PacketQueue PacketQueue; #include "packet.h" #include "types.h" #include #if defined(__cplusplus) extern "C" { #endif typedef struct PacketQueueLink PacketQueueLink; struct PacketQueueLink { PacketQueueLink *next; Packet *packet; }; struct PacketQueue { size_t size; PacketQueueLink *first; PacketQueueLink **end; // first points to the first entry in the queue // end points to the location where the next message should be inserted. }; void PacketQueue_init(PacketQueue *queue); void PacketQueue_uninit(PacketQueue *queue); void queuePacket(NetConnection *conn, Packet *packet); int flushPacketQueue(NetConnection *conn); #if defined(__cplusplus) } #endif #endif