/* * Copyright 2006 Serge van den Boom * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define NETCONNECTION_INTERNAL #include "../netplay.h" #include "npconfirm.h" #include "types.h" #include "../netmisc.h" #include "../packetsenders.h" #include #include int Netplay_confirm(NetConnection *conn) { assert(handshakeMeaningful(NetConnection_getState(conn))); if (conn->stateFlags.handshake.localOk) { // Already confirmed errno = EINVAL; return -1; } conn->stateFlags.handshake.localOk = true; if (conn->stateFlags.handshake.canceling) { // If a previous confirmation was cancelled, but the cancel // is not acknowledged yet, we don't have to send anything yet. // The handshake0 packet will be sent when the acknowledgement // arrives. } else if (conn->stateFlags.handshake.remoteOk) { // A Handshake0 is implied by the following Handshake1. sendHandshake1(conn); } else { sendHandshake0(conn); } return 0; } int Netplay_cancelConfirmation(NetConnection *conn) { assert(handshakeMeaningful(NetConnection_getState(conn))); if (!conn->stateFlags.handshake.localOk) { // Not confirmed, or already canceling. errno = EINVAL; return -1; } conn->stateFlags.handshake.localOk = false; if (conn->stateFlags.handshake.canceling) { // If previous cancellation is still waiting to be acknowledged, // the confirmation we are cancelling here, has not actually been // sent yet. By setting the localOk flag to false, it is // cancelled, without the need for any packets to be sent. } else { conn->stateFlags.handshake.canceling = true; sendHandshakeCancel(conn); } return 0; }