/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef UQM_SUPERMELEE_PICKMELE_H_ #define UQM_SUPERMELEE_PICKMELE_H_ typedef struct getmelee_struct GETMELEE_STATE; #include "../races.h" #include "../battlecontrols.h" #include "meleesetup.h" #include "libs/compiler.h" #if defined(__cplusplus) extern "C" { #endif void MeleeShipDeath (STARSHIP *); void BuildPickMeleeFrame (void); void DestroyPickMeleeFrame (void); void FillPickMeleeFrame (MeleeSetup *setup); void MeleeGameOver (void); BOOLEAN GetInitialMeleeStarShips (HSTARSHIP *result); BOOLEAN GetNextMeleeStarShip (COUNT which_player, HSTARSHIP *result); bool updateMeleeSelection (GETMELEE_STATE *gms, COUNT player, COUNT ship); BOOLEAN selectShipHuman (HumanInputContext *context, GETMELEE_STATE *gms); BOOLEAN selectShipComputer (ComputerInputContext *context, GETMELEE_STATE *gms); #ifdef NETPLAY BOOLEAN selectShipNetwork (NetworkInputContext *context, GETMELEE_STATE *gms); #endif /* NETPLAY */ #if defined(__cplusplus) } #endif #ifdef PICKMELE_INTERNAL #include "../flash.h" #include "libs/timelib.h" #include "../init.h" #if defined(__cplusplus) extern "C" { #endif struct getmelee_struct { BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState); BOOLEAN Initialized; struct { TimeCount timeIn; HSTARSHIP hBattleShip; // Chosen ship. COUNT choice; // Index of chosen ship, or (COUNT) ~0 for random choice. COUNT row; COUNT col; COUNT ships_left; // Number of ships still available. COUNT randomIndex; // Pre-generated random number. BOOLEAN selecting; // Is this player selecting a ship? BOOLEAN done; // Has a selection been made for this player? FlashContext *flashContext; // Context for controlling the flash rectangle. #ifdef NETPLAY BOOLEAN remoteSelected; #endif } player[NUM_PLAYERS]; }; bool setShipSelected(GETMELEE_STATE *gms, COUNT playerI, COUNT choice, bool reportNetwork); #if defined(__cplusplus) } #endif #endif /* PICKMELE_INTERNAL */ #endif /* UQM_SUPERMELEE_PICKMELE_H_ */