//Copyright Paul Reiche, Fred Ford. 1992-2002 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef UQM_TACTRANS_H_ #define UQM_TACTRANS_H_ #include "libs/compiler.h" #include "races.h" #include "element.h" #include "battlecontrols.h" #if defined(__cplusplus) extern "C" { #endif bool battleEndReadyHuman (HumanInputContext *context); bool battleEndReadyComputer (ComputerInputContext *context); #ifdef NETPLAY bool battleEndReadyNetwork (NetworkInputContext *context); #endif extern void ship_transition (ELEMENT *ElementPtr); extern BOOLEAN OpponentAlive (STARSHIP *TestStarShipPtr); extern void new_ship (ELEMENT *ElementPtr); extern void ship_death (ELEMENT *ShipPtr); extern void spawn_ion_trail (ELEMENT *ElementPtr); extern void flee_preprocess (ELEMENT *ElementPtr); extern void StopDitty (void); extern void ResetWinnerStarShip (void); extern void StopAllBattleMusic (void); extern STARSHIP* FindAliveStarShip (ELEMENT *deadShip); extern STARSHIP* GetWinnerStarShip (void); extern void SetWinnerStarShip (STARSHIP *winner); extern void RecordShipDeath (ELEMENT *deadShip); extern void StartShipExplosion (ELEMENT *ShipPtr, bool playSound); #if defined(__cplusplus) } #endif #endif /* UQM_TACTRANS_H_ */