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/* This file contains some compile-time configuration options for MS Windows
* systems when building using MSVC.
* Change the values below if you want anything other than the defaults.
* For *nix systems, config_unix.h is used, which is generated by build.sh
* from src/config_unix.h.in.
* When building on MS Windows using build.sh (MinGW, Cygwin),
* config_win.h is generated from src/config_win.h.in.
*/
#ifndef CONFIG_VC6_H_
#define CONFIG_VC6_H_
/* Directory where the UQM game data is located */
#define CONTENTDIR "../content/"
/* Directory where game data will be stored */
//#define USERDIR "../userdata/"
#define USERDIR "%APPDATA%/uqm/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Directory where supermelee teams will be stored */
#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"
/* Directory where save games will be stored */
#define SAVEDIR "%UQM_CONFIG_DIR%/save/"
/* Define if words are stored with the most significant byte first */
#undef WORDS_BIGENDIAN
/* Defined if your system has readdir_r of its own */
#undef HAVE_READDIR_R
/* Defined if your system has setenv of its own */
#undef HAVE_SETENV
/* Defined if your system has strupr of its own */
#define HAVE_STRUPR
/* Defined if your system has strcasecmp of its own */
#undef HAVE_STRCASECMP_UQM
// Not using "HAVE_STRCASECMP" as that conflicts with SDL.
/* Defined if your system has stricmp of its own */
#define HAVE_STRICMP
/* Defined if your system has getopt_long */
#undef HAVE_GETOPT_LONG
/* Defined if your system has iswgraph of its own*/
#define HAVE_ISWGRAPH
/* Defined if your system has wchar_t of its own */
#define HAVE_WCHAR_T
/* Defined if your system has wint_t of its own */
#define HAVE_WINT_T
#endif /* CONFIG_VC6_H_ */
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