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/* This file contains some compile-time configuration options for MS Windows
 * systems when building using build.sh (MinGW, Cygwin).
 * config_win.h is generated from src/config_win.h.in by build.sh
 * For building using MSVC, you'll have to edit src/config_vc6.h manually
 * if you want anything else than the defaults.
 * For *nix systems, config_unix.h is used, which is generated by build.sh
 * from src/config_unix.h.in.
 */

#ifndef CONFIG_WIN_H_
#define CONFIG_WIN_H_

/* Directory where the UQM game data is located */
#define CONTENTDIR "../content/"

/* Directory where game data will be stored */
//#define USERDIR "../userdata/"
#define USERDIR "%APPDATA%/uqm/"

/* Directory where config files will be stored */
#define CONFIGDIR USERDIR

/* Directory where supermelee teams will be stored */
#define MELEEDIR "%UQM_CONFIG_DIR%/teams/"

/* Directory where save games will be stored */
#define SAVEDIR "%UQM_CONFIG_DIR%/save/"

/* Defined if words are stored with the most significant byte first */
@WORDS_BIGENDIAN@

/* Defined if your system has readdir_r of its own */
@HAVE_READDIR_R@

/* Defined if your system has setenv of its own */
@HAVE_SETENV@

/* Defined if your system has strupr of its own */
@HAVE_STRUPR@

/* Defined if your system has strcasecmp of its own */
@HAVE_STRCASECMP_UQM@
		// Not using "HAVE_STRCASECMP" as that conflicts with SDL.

/* Defined if your system has stricmp of its own */
@HAVE_STRICMP@

/* Defined if your system has getopt_long */
@HAVE_GETOPT_LONG@

/* Defined if your system has iswgraph of its own*/
@HAVE_ISWGRAPH@

/* Defined if your system has wchar_t of its own */
@HAVE_WCHAR_T@

/* Defined if your system has wint_t of its own */
@HAVE_WINT_T@

/* Defined if your system has _Bool of its own */
@HAVE__BOOL@

#endif  /* CONFIG_WIN_H_ */