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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef LIBS_INPLIB_H_
#define LIBS_INPLIB_H_
#include <stddef.h>
#include "libs/compiler.h"
#include "libs/uio.h"
#include "libs/unicode.h"
#if defined(__cplusplus)
extern "C" {
#endif
extern BOOLEAN AnyButtonPress (BOOLEAN DetectSpecial);
extern void TFB_ResetControls (void);
/*
* Not used right now
extern BOOLEAN FindMouse (void);
extern void MoveMouse (SWORD x, SWORD y);
extern BYTE LocateMouse (SWORD *px, SWORD *py);
*/
extern volatile int MouseButtonDown;
extern volatile int QuitPosted;
extern volatile int GameActive;
/* Functions for dealing with Character Mode */
void EnterCharacterMode (void);
void ExitCharacterMode (void);
UniChar GetNextCharacter (void);
UniChar GetLastCharacter (void);
/* Interrogating the current key configuration */
void InterrogateInputState (int templat, int control, int index, char *buffer, int maxlen);
void RemoveInputState (int templat, int control, int index);
void RebindInputState (int templat, int control, int index);
void SaveKeyConfiguration (uio_DirHandle *path, const char *fname);
/* Separate inputs into frames for dealing with very fast inputs */
void BeginInputFrame (void);
#if defined(__cplusplus)
}
#endif
#endif /* LIBS_INPLIB_H */
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