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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef LIBS_TIMELIB_H_
#define LIBS_TIMELIB_H_
#define TIMELIB SDL
#include "libs/compiler.h"
#if defined(__cplusplus)
extern "C" {
#endif
/* ONE_SECOND is the LCM of all the fractions of a second the game uses.
* Battle is 24 FPS, Landers are 35 FPS, most UI-level things are 15 FPS,
* The Interplanetary flight is 30 FPS, Comm ambient animation is 40 FPS,
* (also Comm Oscilloscope is 32 FPS, but it does not require a stable
* timer and currently runs within the Comm ambient anim paradigm anyway)
* Thus, the minimum value for ONE_SECOND is 840. */
#if TIMELIB == SDL
# define ONE_SECOND 840
#endif
typedef DWORD TimeCount;
typedef DWORD TimePeriod;
extern void InitTimeSystem (void);
extern void UnInitTimeSystem (void);
extern TimeCount GetTimeCounter (void);
#if defined(__cplusplus)
}
#endif
#endif /* LIBS_TIMLIB_H_ */
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