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/*
* Copyright (C) 2003 Serge van den Boom
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of version 2 of the GNU General Public License as
* published by the Free Software Foundation.
* Nota bene: later versions of the GNU General Public License do not apply
* to this program.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
typedef struct stdio_Handle *uio_NativeHandle;
typedef void *uio_GPRootExtra;
typedef struct stdio_GPDirData *uio_GPDirExtra;
typedef void *uio_GPFileExtra;
typedef struct stdio_EntriesIterator stdio_EntriesIterator;
typedef stdio_EntriesIterator *uio_NativeEntriesContext;
#define uio_INTERNAL_PHYSICAL
#include "../gphys.h"
#include "../iointrn.h"
#include "../uioport.h"
#include "../fstypes.h"
#include "../physical.h"
#include <sys/stat.h>
#ifndef WIN32
# include <dirent.h>
#endif
typedef struct stdio_GPDirData {
// The reason that names are stored is that in the system filesystem
// you need names to refer to files and directories.
// (you could keep a file descriptor to each one, but that would
// mean a lot of open file descriptors, and for some it won't even
// be enough).
// This is not needed for all filesystems; therefor this info is not
// in uio_GPDir itself.
// The reasons for including upDir here are similar.
char *name;
char *cachedPath;
uio_GPDir *upDir;
} stdio_GPDirData;
typedef struct stdio_Handle {
int fd;
} stdio_Handle;
#ifdef WIN32
struct stdio_EntriesIterator {
long dirHandle;
struct _finddata_t findData;
int status;
};
#endif
#ifndef WIN32
struct stdio_EntriesIterator {
DIR *dirHandle;
struct dirent *entry;
struct dirent *direntBuffer;
int status;
};
#endif
uio_PRoot *stdio_mount(uio_Handle *handle, int flags);
int stdio_umount(uio_PRoot *);
uio_PDirHandle *stdio_mkdir(uio_PDirHandle *pDirHandle, const char *name,
mode_t mode);
uio_Handle *stdio_open(uio_PDirHandle *pDirHandle, const char *file, int flags,
mode_t mode);
void stdio_close(uio_Handle *handle);
int zip_access(uio_PDirHandle *pDirHandle, const char *name, int mode);
int stdio_access(uio_PDirHandle *pDirHandle, const char *name, int mode);
int stdio_fstat(uio_Handle *handle, struct stat *statBuf);
int stdio_stat(uio_PDirHandle *pDirHandle, const char *name,
struct stat *statBuf);
ssize_t stdio_read(uio_Handle *handle, void *buf, size_t count);
int stdio_rename(uio_PDirHandle *oldPDirHandle, const char *oldName,
uio_PDirHandle *newPDirHandle, const char *newName);
int stdio_rmdir(uio_PDirHandle *pDirHandle, const char *name);
off_t stdio_seek(uio_Handle *handle, off_t offset, int whence);
ssize_t stdio_write(uio_Handle *handle, const void *buf, size_t count);
int stdio_unlink(uio_PDirHandle *pDirHandle, const char *name);
stdio_EntriesIterator *stdio_openEntries(uio_PDirHandle *pDirHandle);
int stdio_readEntries(stdio_EntriesIterator **iterator,
char *buf, size_t len);
void stdio_closeEntries(stdio_EntriesIterator *iterator);
#ifdef WIN32
stdio_EntriesIterator *stdio_EntriesIterator_new(long dirHandle);
#else
stdio_EntriesIterator *stdio_EntriesIterator_new(DIR *dirHandle);
#endif
void stdio_EntriesIterator_delete(stdio_EntriesIterator *iterator);
uio_PDirEntryHandle *stdio_getPDirEntryHandle(
const uio_PDirHandle *pDirHandle, const char *name);
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