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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UQM_ENCOUNT_H_
#define UQM_ENCOUNT_H_
typedef struct brief_ship_info BRIEF_SHIP_INFO;
typedef struct encounter ENCOUNTER;
// XXX: temporary, for CONVERSATION
#include "commglue.h"
#include "displist.h"
#include "libs/gfxlib.h"
#include "planets/planets.h"
#include "element.h"
#include "races.h"
#if defined(__cplusplus)
extern "C" {
#endif
typedef HLINK HENCOUNTER;
#define MAX_HYPER_SHIPS 7
// ENCOUNTER.flags
// XXX: Currently, the flags are combined with num_ships into a single BYTE
// in the savegames: num_ships occupy the low nibble and flags the high one.
// Bits 4 and 5 are available for more flags in the savegames,
// and bits 0-3 available in the game but will not be saved.
#define ONE_SHOT_ENCOUNTER (1 << 7)
#define ENCOUNTER_REFORMING (1 << 6)
#define ENCOUNTER_SHIPS_MASK 0x0f
#define ENCOUNTER_FLAGS_MASK 0xf0
struct brief_ship_info
{
// The only field actually used right now is crew_level
BYTE race_id;
COUNT crew_level;
COUNT max_crew;
BYTE max_energy;
};
struct encounter
{
// LINK elements; must be first
HENCOUNTER pred, succ;
HELEMENT hElement;
SIZE transition_state;
POINT origin;
COUNT radius;
BYTE race_id;
BYTE num_ships;
BYTE flags;
// See ENCOUNTER.flags above
POINT loc_pt;
BRIEF_SHIP_INFO ShipList[MAX_HYPER_SHIPS];
// Only the crew_level member is currently used
SDWORD log_x, log_y;
};
#define AllocEncounter() AllocLink (&GLOBAL (encounter_q))
#define PutEncounter(h) PutQueue (&GLOBAL (encounter_q), h)
#define InsertEncounter(h,i) InsertQueue (&GLOBAL (encounter_q), h, i)
#define GetHeadEncounter() GetHeadLink (&GLOBAL (encounter_q))
#define GetTailEncounter() GetTailLink (&GLOBAL (encounter_q))
#define LockEncounter(h,ppe) (*(ppe) = (ENCOUNTER*)LockLink (&GLOBAL (encounter_q), h))
#define UnlockEncounter(h) UnlockLink (&GLOBAL (encounter_q), h)
#define RemoveEncounter(h) RemoveQueue (&GLOBAL (encounter_q), h)
#define FreeEncounter(h) FreeLink (&GLOBAL (encounter_q), h)
#define GetPredEncounter(l) _GetPredLink (l)
#define GetSuccEncounter(l) _GetSuccLink (l)
enum
{
HAIL = 0,
ATTACK
};
extern void EncounterBattle (void);
extern void BuildBattle (COUNT which_player);
extern COUNT InitEncounter (void);
extern COUNT UninitEncounter (void);
extern BOOLEAN FleetIsInfinite (COUNT playerNr);
extern void UpdateShipFragCrew (STARSHIP *);
// Last race the player battled with, or -1 if no battle took place.
// Set to -1 by some funcs to inhibit IP groups from intercepting
// the flagship.
extern SIZE EncounterRace;
extern BYTE EncounterGroup;
#if defined(__cplusplus)
}
#endif
#endif /* UQM_ENCOUNT_H_ */
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