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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "intel.h"
#include "battlecontrols.h"
#include "controls.h"
#include "globdata.h"
#include "setup.h"
#include "libs/log.h"
#include <stdio.h>
BATTLE_INPUT_STATE
computer_intelligence (ComputerInputContext *context, STARSHIP *StarShipPtr)
{
BATTLE_INPUT_STATE InputState;
if (LOBYTE (GLOBAL (CurrentActivity)) == IN_LAST_BATTLE)
return 0;
if (StarShipPtr)
{
// Selecting the next action for in battle.
if (StarShipPtr->control & CYBORG_CONTROL)
{
InputState = tactical_intelligence (context, StarShipPtr);
// Allow a player to warp-escape in cyborg mode
if (StarShipPtr->playerNr == RPG_PLAYER_NUM)
InputState |= CurrentInputToBattleInput (
context->playerNr) & BATTLE_ESCAPE;
}
else
InputState = CurrentInputToBattleInput (context->playerNr);
}
else if (!(PlayerControl[context->playerNr] & PSYTRON_CONTROL))
InputState = 0;
else
{
switch (LOBYTE (GLOBAL (CurrentActivity)))
{
case SUPER_MELEE:
{
SleepThread (ONE_SECOND >> 1);
InputState = BATTLE_WEAPON; /* pick a random ship */
break;
}
default:
// Should not happen. Satisfying compiler.
log_add (log_Warning, "Warning: Unexpected state in "
"computer_intelligence().");
InputState = 0;
break;
}
}
return InputState;
}
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