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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UQM_INTEL_H_
#define UQM_INTEL_H_
#include "battlecontrols.h"
#include "controls.h"
#include "element.h"
#include "races.h"
#if defined(__cplusplus)
extern "C" {
#endif
#define MANEUVERABILITY(pi) ((pi)->ManeuverabilityIndex)
#define WEAPON_RANGE(pi) ((pi)->WeaponRange)
#define WORLD_TO_TURN(d) ((d)>>6)
#define CLOSE_RANGE_WEAPON DISPLAY_TO_WORLD (50)
#define LONG_RANGE_WEAPON DISPLAY_TO_WORLD (1000)
#define FAST_SHIP 150
#define MEDIUM_SHIP 45
#define SLOW_SHIP 25
enum
{
ENEMY_SHIP_INDEX = 0,
CREW_OBJECT_INDEX,
ENEMY_WEAPON_INDEX,
GRAVITY_MASS_INDEX,
FIRST_EMPTY_INDEX
};
extern BATTLE_INPUT_STATE computer_intelligence (
ComputerInputContext *context, STARSHIP *StarShipPtr);
extern BATTLE_INPUT_STATE tactical_intelligence (
ComputerInputContext *context, STARSHIP *StarShipPtr);
extern void ship_intelligence (ELEMENT *ShipPtr,
EVALUATE_DESC *ObjectsOfConcern, COUNT ConcernCounter);
extern BOOLEAN ship_weapons (ELEMENT *ShipPtr, ELEMENT *OtherPtr,
COUNT margin_of_error);
extern void Pursue (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr);
extern void Entice (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr);
extern void Avoid (ELEMENT *ShipPtr, EVALUATE_DESC *EvalDescPtr);
extern BOOLEAN TurnShip (ELEMENT *ShipPtr, COUNT angle);
extern BOOLEAN ThrustShip (ELEMENT *ShipPtr, COUNT angle);
#define HUMAN_CONTROL (BYTE)(1 << 0)
#define CYBORG_CONTROL (BYTE)(1 << 1)
// The computer fights the battles.
#define PSYTRON_CONTROL (BYTE)(1 << 2)
// The computer selects the ships to fight with.
#define NETWORK_CONTROL (BYTE)(1 << 3)
#define COMPUTER_CONTROL (CYBORG_CONTROL | PSYTRON_CONTROL)
#define CONTROL_MASK (HUMAN_CONTROL | COMPUTER_CONTROL | NETWORK_CONTROL)
#define STANDARD_RATING (BYTE)(1 << 4)
#define GOOD_RATING (BYTE)(1 << 5)
#define AWESOME_RATING (BYTE)(1 << 6)
#if defined(__cplusplus)
}
#endif
#endif /* UQM_INTEL_H_ */
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