blob: ffdbff35e5f10e7605603e31c54c9376fef94e40 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UQM_SETUP_H_
#define UQM_SETUP_H_
#include "displist.h"
#include "globdata.h"
#include "libs/reslib.h"
#include "libs/sndlib.h"
#include "libs/gfxlib.h"
#include "libs/threadlib.h"
#if defined(__cplusplus)
extern "C" {
#endif
extern RESOURCE_INDEX hResIndex;
extern FRAME Screen;
extern FRAME ActivityFrame;
extern FRAME StatusFrame;
extern FRAME FlagStatFrame;
extern FRAME MiscDataFrame;
extern FRAME FontGradFrame;
extern CONTEXT OffScreenContext;
// OffScreenContext can often refer to a deleted ForeGroundFrame
// Always call SetContextFGFrame() before drawing anything to it
// Neither is the state of its ClipRect guaranteed.
extern CONTEXT ScreenContext;
extern CONTEXT SpaceContext;
extern CONTEXT StatusContext;
extern SIZE screen_width, screen_height;
extern FONT StarConFont;
extern FONT MicroFont;
extern FONT TinyFont;
extern CondVar RenderingCond;
extern QUEUE race_q[];
/* Array of lists of ships involved in a battle, one queue per side;
* queue element is STARSHIP */
extern ACTIVITY LastActivity;
extern BYTE PlayerControl[];
extern BOOLEAN usingSpeech;
// Actual speech presence indicator which decouples reality from
// the user option, thus the user option remains as pure intent
BOOLEAN InitContexts (void);
void UninitPlayerInput (void);
BOOLEAN InitGameKernel (void);
void UninitGameKernel (void);
extern BOOLEAN LoadKernel (int argc, char *argv[]);
extern void FreeKernel (void);
int initIO (void);
void uninitIO (void);
bool SetPlayerInput (COUNT playerI);
bool SetPlayerInputAll (void);
void ClearPlayerInput (COUNT playerI);
void ClearPlayerInputAll (void);
#if defined(__cplusplus)
}
#endif
#endif /* UQM_SETUP_H_ */
|