summaryrefslogtreecommitdiff
path: root/src/uqm/ships/yehat/yehat.c
blob: f3d0fb899bdb15a649da633ca5a6214882842581 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
//Copyright Paul Reiche, Fred Ford. 1992-2002

/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "../ship.h"
#include "yehat.h"
#include "resinst.h"

#include "libs/mathlib.h"

// Core characteristics
#define MAX_CREW 20
#define MAX_ENERGY 10
#define ENERGY_REGENERATION 2
#define ENERGY_WAIT 6
#define MAX_THRUST 30
#define THRUST_INCREMENT 6
#define THRUST_WAIT 2
#define TURN_WAIT 2
#define SHIP_MASS 3

// Twin Pulse Cannon
#define WEAPON_ENERGY_COST 1
#define WEAPON_WAIT 0
#define YEHAT_OFFSET 16
#define LAUNCH_OFFS DISPLAY_TO_WORLD (8)
#define MISSILE_SPEED DISPLAY_TO_WORLD (20)
#define MISSILE_LIFE 10
#define MISSILE_HITS 1
#define MISSILE_DAMAGE 1
#define MISSILE_OFFSET 1

// Force Shield
#define SPECIAL_ENERGY_COST 3
#define SPECIAL_WAIT 2
#define SHIELD_LIFE 10

static RACE_DESC yehat_desc =
{
	{ /* SHIP_INFO */
		FIRES_FORE | SHIELD_DEFENSE,
		23, /* Super Melee cost */
		MAX_CREW, MAX_CREW,
		MAX_ENERGY, MAX_ENERGY,
		YEHAT_RACE_STRINGS,
		YEHAT_ICON_MASK_PMAP_ANIM,
		YEHAT_MICON_MASK_PMAP_ANIM,
		NULL, NULL, NULL
	},
	{ /* FLEET_STUFF */
		750 / SPHERE_RADIUS_INCREMENT * 2, /* Initial SoI radius */
		{ /* Known location (center of SoI) */
			4970, 40,
		},
	},
	{
		MAX_THRUST,
		THRUST_INCREMENT,
		ENERGY_REGENERATION,
		WEAPON_ENERGY_COST,
		SPECIAL_ENERGY_COST,
		ENERGY_WAIT,
		TURN_WAIT,
		THRUST_WAIT,
		WEAPON_WAIT,
		SPECIAL_WAIT,
		SHIP_MASS,
	},
	{
		{
			YEHAT_BIG_MASK_PMAP_ANIM,
			YEHAT_MED_MASK_PMAP_ANIM,
			YEHAT_SML_MASK_PMAP_ANIM,
		},
		{
			YEHAT_CANNON_BIG_MASK_PMAP_ANIM,
			YEHAT_CANNON_MED_MASK_PMAP_ANIM,
			YEHAT_CANNON_SML_MASK_PMAP_ANIM,
		},
		{
			SHIELD_BIG_MASK_ANIM,
			SHIELD_MED_MASK_ANIM,
			SHIELD_SML_MASK_ANIM,
		},
		{
			YEHAT_CAPTAIN_MASK_PMAP_ANIM,
			NULL, NULL, NULL, NULL, NULL
		},
		YEHAT_VICTORY_SONG,
		YEHAT_SHIP_SOUNDS,
		{ NULL, NULL, NULL },
		{ NULL, NULL, NULL },
		{ NULL, NULL, NULL },
		NULL, NULL
	},
	{
		0,
		MISSILE_SPEED * MISSILE_LIFE / 3,
		NULL,
	},
	(UNINIT_FUNC *) NULL,
	(PREPROCESS_FUNC *) NULL,
	(POSTPROCESS_FUNC *) NULL,
	(INIT_WEAPON_FUNC *) NULL,
	0,
	0, /* CodeRef */
};

static COUNT
initialize_standard_missiles (ELEMENT *ShipPtr, HELEMENT MissileArray[])
{
	SIZE offs_x, offs_y;
	STARSHIP *StarShipPtr;
	MISSILE_BLOCK MissileBlock;

	GetElementStarShip (ShipPtr, &StarShipPtr);
	MissileBlock.farray = StarShipPtr->RaceDescPtr->ship_data.weapon;
	MissileBlock.face = MissileBlock.index = StarShipPtr->ShipFacing;
	MissileBlock.sender = ShipPtr->playerNr;
	MissileBlock.flags = IGNORE_SIMILAR;
	MissileBlock.pixoffs = YEHAT_OFFSET;
	MissileBlock.speed = MISSILE_SPEED;
	MissileBlock.hit_points = MISSILE_HITS;
	MissileBlock.damage = MISSILE_DAMAGE;
	MissileBlock.life = MISSILE_LIFE;
	MissileBlock.preprocess_func = NULL;
	MissileBlock.blast_offs = MISSILE_OFFSET;

	offs_x = -SINE (FACING_TO_ANGLE (MissileBlock.face), LAUNCH_OFFS);
	offs_y = COSINE (FACING_TO_ANGLE (MissileBlock.face), LAUNCH_OFFS);

	MissileBlock.cx = ShipPtr->next.location.x + offs_x;
	MissileBlock.cy = ShipPtr->next.location.y + offs_y;
	MissileArray[0] = initialize_missile (&MissileBlock);

	MissileBlock.cx = ShipPtr->next.location.x - offs_x;
	MissileBlock.cy = ShipPtr->next.location.y - offs_y;
	MissileArray[1] = initialize_missile (&MissileBlock);

	return (2);
}

static void
yehat_intelligence (ELEMENT *ShipPtr, EVALUATE_DESC *ObjectsOfConcern,
		COUNT ConcernCounter)
{
	SIZE ShieldStatus;
	STARSHIP *StarShipPtr;
	EVALUATE_DESC *lpEvalDesc;

	ShieldStatus = -1;
	lpEvalDesc = &ObjectsOfConcern[ENEMY_WEAPON_INDEX];
	if (lpEvalDesc->ObjectPtr && lpEvalDesc->MoveState == ENTICE)
	{
		ShieldStatus = 0;
		if (!(lpEvalDesc->ObjectPtr->state_flags & (FINITE_LIFE | CREW_OBJECT)))
			lpEvalDesc->MoveState = PURSUE;
		else if (lpEvalDesc->ObjectPtr->mass_points
				|| (lpEvalDesc->ObjectPtr->state_flags & CREW_OBJECT))
		{
			if (!(lpEvalDesc->ObjectPtr->state_flags & FINITE_LIFE))
				lpEvalDesc->which_turn <<= 1;
			else
			{
				if ((lpEvalDesc->which_turn >>= 1) == 0)
					lpEvalDesc->which_turn = 1;

				if (lpEvalDesc->ObjectPtr->mass_points)
					lpEvalDesc->ObjectPtr = 0;
				else
					lpEvalDesc->MoveState = PURSUE;
			}
			ShieldStatus = 1;
		}
	}

	GetElementStarShip (ShipPtr, &StarShipPtr);
	if (StarShipPtr->special_counter == 0)
	{
		StarShipPtr->ship_input_state &= ~SPECIAL;
		if (ShieldStatus)
		{
			if (ShipPtr->life_span <= NORMAL_LIFE + 1
					&& (ShieldStatus > 0 || lpEvalDesc->ObjectPtr)
					&& lpEvalDesc->which_turn <= 2
					&& (ShieldStatus > 0
					|| (lpEvalDesc->ObjectPtr->state_flags
					& PLAYER_SHIP) /* means IMMEDIATE WEAPON */
					|| PlotIntercept (lpEvalDesc->ObjectPtr,
					ShipPtr, 2, 0))
					&& (TFB_Random () & 3))
				StarShipPtr->ship_input_state |= SPECIAL;

			if (lpEvalDesc->ObjectPtr
					&& !(lpEvalDesc->ObjectPtr->state_flags & CREW_OBJECT))
				lpEvalDesc->ObjectPtr = 0;
		}
	}

	if ((lpEvalDesc = &ObjectsOfConcern[ENEMY_SHIP_INDEX])->ObjectPtr)
	{
		STARSHIP *EnemyStarShipPtr;

		GetElementStarShip (lpEvalDesc->ObjectPtr, &EnemyStarShipPtr);
		if (!(EnemyStarShipPtr->RaceDescPtr->ship_info.ship_flags
				& IMMEDIATE_WEAPON))
			lpEvalDesc->MoveState = PURSUE;
	}
	ship_intelligence (ShipPtr, ObjectsOfConcern, ConcernCounter);
/*
	if (StarShipPtr->RaceDescPtr->ship_info.energy_level <= SPECIAL_ENERGY_COST)
		StarShipPtr->ship_input_state &= ~WEAPON;
*/
}

static void
yehat_postprocess (ELEMENT *ElementPtr)
{
	if (!(ElementPtr->state_flags & NONSOLID))
	{
		STARSHIP *StarShipPtr;

		GetElementStarShip (ElementPtr, &StarShipPtr);
				/* take care of shield effect */
		if (StarShipPtr->special_counter > 0)
		{
			if (ElementPtr->life_span == NORMAL_LIFE)
				StarShipPtr->special_counter = 0;
			else
			{
#ifdef OLD
				SetPrimColor (
						&(GLOBAL (DisplayArray))[ElementPtr->PrimIndex],
						BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F)
						);
				SetPrimType (
						&(GLOBAL (DisplayArray))[ElementPtr->PrimIndex],
						STAMPFILL_PRIM
						);
#endif /* OLD */

				ProcessSound (SetAbsSoundIndex (
								/* YEHAT_SHIELD_ON */
						StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 1), ElementPtr);
				DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST);
			}
		}

#ifdef OLD
		if (ElementPtr->life_span > NORMAL_LIFE)
		{
			HELEMENT hShipElement;

			if (hShipElement = AllocElement ())
			{
				ELEMENT *ShipElementPtr;

				InsertElement (hShipElement, GetSuccElement (ElementPtr));
				LockElement (hShipElement, &ShipElementPtr);
				ShipElementPtr->playerNr = ElementPtr->playerNr;
				ShipElementPtr->state_flags =
							/* in place of APPEARING */
						(CHANGING | PRE_PROCESS | POST_PROCESS)
						| FINITE_LIFE | NONSOLID;
				SetPrimType (
						&(GLOBAL (DisplayArray))[ShipElementPtr->PrimIndex],
						STAMP_PRIM
						);

				ShipElementPtr->life_span = 0; /* because preprocessing
													 * will not be done
													 */
				ShipElementPtr->current.location = ElementPtr->next.location;
				ShipElementPtr->current.image.farray = StarShipPtr->RaceDescPtr->ship_data.ship;
				ShipElementPtr->current.image.frame =
						SetAbsFrameIndex (StarShipPtr->RaceDescPtr->ship_data.ship[0],
						StarShipPtr->ShipFacing);
				ShipElementPtr->next = ShipElementPtr->current;
				ShipElementPtr->preprocess_func =
						ShipElementPtr->postprocess_func =
						ShipElementPtr->death_func = NULL;
				ZeroVelocityComponents (&ShipElementPtr->velocity);

				UnlockElement (hShipElement);
			}
		}
#endif /* OLD */
	}
}

static void
yehat_preprocess (ELEMENT *ElementPtr)
{
	if (!(ElementPtr->state_flags & APPEARING))
	{
		STARSHIP *StarShipPtr;

		GetElementStarShip (ElementPtr, &StarShipPtr);
		if ((ElementPtr->life_span > NORMAL_LIFE
				/* take care of shield effect */
				&& --ElementPtr->life_span == NORMAL_LIFE)
				|| (ElementPtr->life_span == NORMAL_LIFE
				&& ElementPtr->next.image.farray
						== StarShipPtr->RaceDescPtr->ship_data.special))
		{
#ifdef NEVER
			SetPrimType (
					&(GLOBAL (DisplayArray))[ElementPtr->PrimIndex],
					STAMP_PRIM
					);
#endif /* NEVER */

			ElementPtr->next.image.farray = StarShipPtr->RaceDescPtr->ship_data.ship;
			ElementPtr->next.image.frame =
					SetEquFrameIndex (StarShipPtr->RaceDescPtr->ship_data.ship[0],
					ElementPtr->next.image.frame);
			ElementPtr->state_flags |= CHANGING;
		}

		if ((StarShipPtr->cur_status_flags & SPECIAL)
				&& StarShipPtr->special_counter == 0)
		{
			if (StarShipPtr->RaceDescPtr->ship_info.energy_level < SPECIAL_ENERGY_COST)
				DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST); /* so text will flash */
			else
			{
				ElementPtr->life_span = SHIELD_LIFE + NORMAL_LIFE;

				ElementPtr->next.image.farray = StarShipPtr->RaceDescPtr->ship_data.special;
				ElementPtr->next.image.frame =
						SetEquFrameIndex (StarShipPtr->RaceDescPtr->ship_data.special[0],
						ElementPtr->next.image.frame);
				ElementPtr->state_flags |= CHANGING;

				StarShipPtr->special_counter =
						StarShipPtr->RaceDescPtr->characteristics.special_wait;
			}
		}
	}
}

RACE_DESC*
init_yehat (void)
{
	RACE_DESC *RaceDescPtr;

	yehat_desc.preprocess_func = yehat_preprocess;
	yehat_desc.postprocess_func = yehat_postprocess;
	yehat_desc.init_weapon_func = initialize_standard_missiles;
	yehat_desc.cyborg_control.intelligence_func = yehat_intelligence;

	RaceDescPtr = &yehat_desc;

	return (RaceDescPtr);
}