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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UQM_SUPERMELEE_LOADMELE_H_
#define UQM_SUPERMELEE_LOADMELE_H_
#define LOAD_TEAM_VIEW_SIZE 5
struct melee_load_state;
#include "melee.h"
#include "meleesetup.h"
#if defined(__cplusplus)
extern "C" {
#endif
struct melee_load_state
{
MeleeTeam **preBuiltList;
COUNT preBuiltCount;
DIRENTRY dirEntries;
COUNT *entryIndices;
COUNT numIndices;
MeleeTeam *view[LOAD_TEAM_VIEW_SIZE];
COUNT top;
// Index of the first entry for the view.
COUNT bot;
// Index of the first entry past the end of the view.
COUNT cur;
// Index of the current position in the view.
COUNT viewSize;
// Number of entries in the view.
};
void InitMeleeLoadState (MELEE_STATE *pMS);
void UninitMeleeLoadState (MELEE_STATE *pMS);
BOOLEAN DoLoadTeam (MELEE_STATE *pMS);
BOOLEAN DoSaveTeam (MELEE_STATE *pMS);
bool ReadTeamImage (MeleeTeam *pTI, uio_Stream *load_fp);
int WriteTeamImage (const MeleeTeam *pTI, uio_Stream *save_fp);
void LoadTeamList (MELEE_STATE *pMS);
#if defined(__cplusplus)
}
#endif
#endif /* UQM_SUPERMELEE_LOADMELE_H_ */
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