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/*
* Copyright 2006 Serge van den Boom <svdb@stack.nl>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UQM_SUPERMELEE_NETPLAY_NETINPUT_H_
#define UQM_SUPERMELEE_NETPLAY_NETINPUT_H_
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#include "../../init.h"
#if defined(__cplusplus)
extern "C" {
#endif
// for NUM_PLAYERS
typedef struct BattleInputBuffer {
BATTLE_INPUT_STATE *buf;
// Cyclic buffer. if 'size' > 0, then 'first' is an index to
// the first used entry, 'size' is the number of used
// entries in the buffer, and (first + size) % maxSize is the
// index to just past the end of the buffer.
size_t maxSize;
size_t first;
size_t size;
} BattleInputBuffer;
void setBattleInputDelay(size_t delay);
size_t getBattleInputDelay(void);
void initBattleInputBuffers(void);
void uninitBattleInputBuffers(void);
bool BattleInputBuffer_push(BattleInputBuffer *bib,
BATTLE_INPUT_STATE input);
bool BattleInputBuffer_pop(BattleInputBuffer *bib,
BATTLE_INPUT_STATE *input);
BattleInputBuffer *getBattleInputBuffer(size_t player);
#if defined(__cplusplus)
}
#endif
#endif /* UQM_SUPERMELEE_NETPLAY_NETINPUT_H_ */
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