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/*
* Copyright 2006 Serge van den Boom <svdb@stack.nl>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UQM_SUPERMELEE_NETPLAY_NETMISC_H_
#define UQM_SUPERMELEE_NETPLAY_NETMISC_H_
typedef struct BattleStateData BattleStateData;
#include "netconnection.h"
#include "netstate.h"
#include "types.h"
#include "../../battle.h"
// for BattleFrameCounter, BATTLE_FRAME_RATE
#if defined(__cplusplus)
extern "C" {
#endif
struct BattleStateData {
NETCONNECTION_STATE_DATA_COMMON
struct melee_state *meleeState;
struct battlestate_struct *battleState;
struct getmelee_struct *getMeleeState;
BattleFrameCounter endFrameCount;
};
void NetMelee_connectCallback(NetConnection *conn);
void NetMelee_closeCallback(NetConnection *conn);
void NetMelee_errorCallback(NetConnection *conn,
const NetConnectionError *error);
void NetMelee_reenterState_inSetup(NetConnection *conn);
// Returns true iff the connection is in a state where the confirmation
// handshake is meaningful. Right now this is only when we're in the
// pre-game setup menu.
static inline bool
handshakeMeaningful(NetState state) {
return state == NetState_inSetup;
}
static inline bool
readyFlagsMeaningful(NetState state) {
return state == NetState_init ||
state == NetState_preBattle ||
state == NetState_selectShip ||
state == NetState_interBattle ||
state == NetState_inBattle ||
state == NetState_endingBattle ||
state == NetState_endingBattle2;
}
#if defined(__cplusplus)
}
#endif
#endif /* UQM_SUPERMELEE_NETPLAY_NETMISC_H_ */
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