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/*
* Copyright 2006 Serge van den Boom <svdb@stack.nl>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UQM_SUPERMELEE_NETPLAY_NOTIFY_H_
#define UQM_SUPERMELEE_NETPLAY_NOTIFY_H_
#include "netplay.h"
// for NETPLAY_CHECKSUM
#include "netconnection.h"
#include "../../controls.h"
// for BATTLE_INPUT_STATE
#ifdef NETPLAY_CHECKSUM
# include "checksum.h"
#endif
#include "../meleeship.h"
// for MeleeShip
#include "../meleesetup.h"
// for FleetShipIndex
#if defined(__cplusplus)
extern "C" {
#endif
void Netplay_Notify_shipSelected(NetConnection *conn, FleetShipIndex index);
void Netplay_Notify_battleInput(NetConnection *conn,
BATTLE_INPUT_STATE input);
void Netplay_Notify_setTeamName(NetConnection *conn, int player,
const char *name, size_t len);
void Netplay_Notify_setFleet(NetConnection *conn, int player,
const MeleeShip *fleet, size_t fleetSize);
void Netplay_Notify_setShip(NetConnection *conn, int player,
FleetShipIndex index, MeleeShip ship);
void Netplay_Notify_seedRandom(NetConnection *conn, uint32 seed);
void Netplay_Notify_inputDelay(NetConnection *conn, uint32 delay);
void Netplay_Notify_frameCount(NetConnection *conn,
BattleFrameCounter frameCount);
#ifdef NETPLAY_CHECKSUM
void Netplay_Notify_checksum(NetConnection *conn,
BattleFrameCounter frameCount, Checksum checksum);
#endif
#if defined(__cplusplus)
}
#endif
#endif /* UQM_SUPERMELEE_NETPLAY_NOTIFY_H_ */
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