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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UQM_SUPERMELEE_PICKMELE_H_
#define UQM_SUPERMELEE_PICKMELE_H_
typedef struct getmelee_struct GETMELEE_STATE;
#include "../races.h"
#include "../battlecontrols.h"
#include "meleesetup.h"
#include "libs/compiler.h"
#if defined(__cplusplus)
extern "C" {
#endif
void MeleeShipDeath (STARSHIP *);
void BuildPickMeleeFrame (void);
void DestroyPickMeleeFrame (void);
void FillPickMeleeFrame (MeleeSetup *setup);
void MeleeGameOver (void);
BOOLEAN GetInitialMeleeStarShips (HSTARSHIP *result);
BOOLEAN GetNextMeleeStarShip (COUNT which_player, HSTARSHIP *result);
bool updateMeleeSelection (GETMELEE_STATE *gms, COUNT player, COUNT ship);
BOOLEAN selectShipHuman (HumanInputContext *context, GETMELEE_STATE *gms);
BOOLEAN selectShipComputer (ComputerInputContext *context,
GETMELEE_STATE *gms);
#ifdef NETPLAY
BOOLEAN selectShipNetwork (NetworkInputContext *context, GETMELEE_STATE *gms);
#endif /* NETPLAY */
#if defined(__cplusplus)
}
#endif
#ifdef PICKMELE_INTERNAL
#include "../flash.h"
#include "libs/timelib.h"
#include "../init.h"
#if defined(__cplusplus)
extern "C" {
#endif
struct getmelee_struct {
BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState);
BOOLEAN Initialized;
struct {
TimeCount timeIn;
HSTARSHIP hBattleShip;
// Chosen ship.
COUNT choice;
// Index of chosen ship, or (COUNT) ~0 for random choice.
COUNT row;
COUNT col;
COUNT ships_left;
// Number of ships still available.
COUNT randomIndex;
// Pre-generated random number.
BOOLEAN selecting;
// Is this player selecting a ship?
BOOLEAN done;
// Has a selection been made for this player?
FlashContext *flashContext;
// Context for controlling the flash rectangle.
#ifdef NETPLAY
BOOLEAN remoteSelected;
#endif
} player[NUM_PLAYERS];
};
bool setShipSelected(GETMELEE_STATE *gms, COUNT playerI, COUNT choice,
bool reportNetwork);
#if defined(__cplusplus)
}
#endif
#endif /* PICKMELE_INTERNAL */
#endif /* UQM_SUPERMELEE_PICKMELE_H_ */
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