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//Copyright Paul Reiche, Fred Ford. 1992-2002
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef UQM_TACTRANS_H_
#define UQM_TACTRANS_H_
#include "libs/compiler.h"
#include "races.h"
#include "element.h"
#include "battlecontrols.h"
#if defined(__cplusplus)
extern "C" {
#endif
bool battleEndReadyHuman (HumanInputContext *context);
bool battleEndReadyComputer (ComputerInputContext *context);
#ifdef NETPLAY
bool battleEndReadyNetwork (NetworkInputContext *context);
#endif
extern void ship_transition (ELEMENT *ElementPtr);
extern BOOLEAN OpponentAlive (STARSHIP *TestStarShipPtr);
extern void new_ship (ELEMENT *ElementPtr);
extern void ship_death (ELEMENT *ShipPtr);
extern void spawn_ion_trail (ELEMENT *ElementPtr);
extern void flee_preprocess (ELEMENT *ElementPtr);
extern void StopDitty (void);
extern void ResetWinnerStarShip (void);
extern void StopAllBattleMusic (void);
extern STARSHIP* FindAliveStarShip (ELEMENT *deadShip);
extern STARSHIP* GetWinnerStarShip (void);
extern void SetWinnerStarShip (STARSHIP *winner);
extern void RecordShipDeath (ELEMENT *deadShip);
extern void StartShipExplosion (ELEMENT *ShipPtr, bool playSound);
#if defined(__cplusplus)
}
#endif
#endif /* UQM_TACTRANS_H_ */
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