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authorneonloop2021-10-20 14:54:27 +0000
committerneonloop2021-10-20 14:54:27 +0000
commitea1947ffcc606d757357398b24e74a3f4ecefa07 (patch)
tree2031b8d4fc4c61063c710a7148378f57e662efbd /modules/mod_sound
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Initial commit from steward-fu releasemain
Diffstat (limited to 'modules/mod_sound')
-rw-r--r--modules/mod_sound/Makefile610
-rw-r--r--modules/mod_sound/Makefile.am15
-rw-r--r--modules/mod_sound/Makefile.in610
-rw-r--r--modules/mod_sound/mod_sound.c1650
-rw-r--r--modules/mod_sound/mod_sound_exports.h116
5 files changed, 3001 insertions, 0 deletions
diff --git a/modules/mod_sound/Makefile b/modules/mod_sound/Makefile
new file mode 100644
index 0000000..f5e13be
--- /dev/null
+++ b/modules/mod_sound/Makefile
@@ -0,0 +1,610 @@
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+
+mostlyclean-compile:
+ -rm -f *.$(OBJEXT)
+
+distclean-compile:
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+
+@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libmod_sound_la-mod_sound.Plo@am__quote@
+
+.c.o:
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+
+mostlyclean-libtool:
+ -rm -f *.lo
+
+clean-libtool:
+ -rm -rf .libs _libs
+
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+GTAGS:
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+ && gtags -i $(GTAGS_ARGS) "$$here"
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+ [\\/]* | ?:[\\/]*) sdir="$(srcdir)" ;; \
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+ if test -f "$$i"; then \
+ echo "$(subdir)/$$i"; \
+ else \
+ echo "$$sdir/$$i"; \
+ fi; \
+ done >> $(top_builddir)/cscope.files
+
+distclean-tags:
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+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
diff --git a/modules/mod_sound/mod_sound.c b/modules/mod_sound/mod_sound.c
new file mode 100644
index 0000000..7c1f53e
--- /dev/null
+++ b/modules/mod_sound/mod_sound.c
@@ -0,0 +1,1650 @@
+/*
+ * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#pragma comment (lib, "SDL_mixer")
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "bgddl.h"
+
+#include <SDL.h>
+
+#include "SDL_mixer.h"
+
+#include "files.h"
+#include "xstrings.h"
+
+#include "dlvaracc.h"
+
+#include "bgload.h"
+
+/* --------------------------------------------------------------------------- */
+
+static int audio_initialized = 0 ;
+
+/* --------------------------------------------------------------------------- */
+
+#define SOUND_FREQ 0
+#define SOUND_MODE 1
+#define SOUND_CHANNELS 2
+
+/* --------------------------------------------------------------------------- */
+/* Son las variables que se desea acceder. */
+/* El interprete completa esta estructura, si la variable existe. */
+/* (usada en tiempo de ejecucion) */
+
+DLVARFIXUP __bgdexport( mod_sound, globals_fixup )[] =
+{
+ /* Nombre de variable global, puntero al dato, tamaño del elemento, cantidad de elementos */
+ { "sound_freq", NULL, -1, -1 },
+ { "sound_mode", NULL, -1, -1 },
+ { "sound_channels", NULL, -1, -1 },
+ { NULL, NULL, -1, -1 }
+};
+
+/* ------------------------------------- */
+/* Interfaz SDL_RWops Bennu */
+/* ------------------------------------- */
+
+static int SDLCALL __modsound_seek_cb( SDL_RWops *context, int offset, int whence )
+{
+ if ( file_seek( context->hidden.unknown.data1, offset, whence ) < 0 ) return ( -1 );
+ return( file_pos( context->hidden.unknown.data1 ) );
+// return ( file_seek( context->hidden.unknown.data1, offset, whence ) );
+}
+
+static int SDLCALL __modsound_read_cb( SDL_RWops *context, void *ptr, int size, int maxnum )
+{
+ int ret = file_read( context->hidden.unknown.data1, ptr, size * maxnum );
+ if ( ret > 0 ) ret /= size;
+ return( ret );
+}
+
+static int SDLCALL __modsound_write_cb( SDL_RWops *context, const void *ptr, int size, int num )
+{
+ int ret = file_write( context->hidden.unknown.data1, ( void * )ptr, size * num );
+ if ( ret > 0 ) ret /= size;
+ return( ret );
+}
+
+static int SDLCALL __modsound_close_cb( SDL_RWops *context )
+{
+ if ( context )
+ {
+ file_close( context->hidden.unknown.data1 );
+ SDL_FreeRW( context );
+ }
+ return( 0 );
+}
+
+static SDL_RWops *SDL_RWFromBGDFP( file *fp )
+{
+ SDL_RWops *rwops = SDL_AllocRW();
+ if ( rwops != NULL )
+ {
+ rwops->seek = __modsound_seek_cb;
+ rwops->read = __modsound_read_cb;
+ rwops->write = __modsound_write_cb;
+ rwops->close = __modsound_close_cb;
+ rwops->hidden.unknown.data1 = fp;
+ }
+ return( rwops );
+}
+
+/* --------------------------------------------------------------------------- */
+
+/*
+ * FUNCTION : sound_init
+ *
+ * Set the SDL_Mixer library
+ *
+ * PARAMS:
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * no return
+ *
+ */
+
+static int sound_init()
+{
+ int audio_rate;
+ Uint16 audio_format;
+ int audio_channels;
+ int audio_buffers;
+ int audio_mix_channels;
+
+ if ( !audio_initialized )
+ {
+ /* Initialize variables: but limit quality to some fixed options */
+
+ audio_rate = GLODWORD( mod_sound, SOUND_FREQ );
+
+ if ( audio_rate > 22050 )
+ audio_rate = 44100;
+ else if ( audio_rate > 11025 )
+ audio_rate = 22050;
+ else
+ audio_rate = 11025;
+
+ audio_format = AUDIO_S16;
+ audio_channels = GLODWORD( mod_sound, SOUND_MODE ) + 1;
+ audio_buffers = 1024 * audio_rate / 22050;
+
+ /* Open the audio device */
+ if ( Mix_OpenAudio( audio_rate, audio_format, audio_channels, audio_buffers ) >= 0 )
+ {
+ GLODWORD( mod_sound, SOUND_CHANNELS ) <= 32 ? Mix_AllocateChannels( GLODWORD( mod_sound, SOUND_CHANNELS ) ) : Mix_AllocateChannels( 32 ) ;
+ Mix_QuerySpec( &audio_rate, &audio_format, &audio_channels );
+ audio_mix_channels = Mix_AllocateChannels( -1 ) ;
+ GLODWORD( mod_sound, SOUND_CHANNELS ) = audio_mix_channels ;
+
+ audio_initialized = 1;
+ return 0;
+ }
+ }
+
+ fprintf( stderr, "[SOUND] No se pudo inicializar el audio: %s\n", SDL_GetError() ) ;
+ audio_initialized = 0;
+ return -1 ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : sound_close
+ *
+ * Close all the audio set
+ *
+ * PARAMS:
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * no return
+ *
+ */
+
+static void sound_close()
+{
+ if ( !audio_initialized ) return;
+
+ //falta por comprobar que todo esté descargado
+
+ Mix_CloseAudio();
+
+ audio_initialized = 0;
+}
+
+
+/* ------------------ */
+/* Sonido MOD y OGG */
+/* ------------------ */
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : load_song
+ *
+ * Load a MOD/OGG from a file
+ *
+ * PARAMS:
+ * file name
+ *
+ * RETURN VALUE:
+ *
+ * mod pointer
+ *
+ */
+
+static int load_song( const char * filename )
+{
+ Mix_Music *music = NULL;
+ file *fp;
+
+ if ( !audio_initialized && sound_init() ) return ( 0 );
+
+ if ( !( fp = file_open( filename, "rb0" ) ) ) return ( 0 );
+
+ if ( !( music = Mix_LoadMUS_RW( SDL_RWFromBGDFP( fp ) ) ) )
+ {
+ file_close( fp );
+ fprintf( stderr, "Couldn't load %s: %s\n", filename, SDL_GetError() );
+ return( 0 );
+ }
+
+ return (( int )music );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : play_song
+ *
+ * Play a MOD/OGG
+ *
+ * PARAMS:
+ * mod pointer
+ * number of loops (-1 infinite loops)
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int play_song( int id, int loops )
+{
+ if ( audio_initialized && id )
+ {
+ int result = Mix_PlayMusic(( Mix_Music * )id, loops );
+ if ( result == -1 ) fprintf( stderr, "%s", Mix_GetError() );
+ return result;
+ }
+
+ fprintf( stderr, "Play song called with invalid handle" );
+ return( -1 );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : fade_music_in
+ *
+ * Play a MOD/OGG fading in it
+ *
+ * PARAMS:
+ * mod pointer
+ * number of loops (-1 infinite loops)
+ * ms microsends of fadding
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int fade_music_in( int id, int loops, int ms )
+{
+ if ( audio_initialized && id ) return( Mix_FadeInMusic(( Mix_Music * )id, loops, ms ) );
+ return( -1 );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : fade_music_off
+ *
+ * Stop the play of a mod
+ *
+ * PARAMS:
+ *
+ * ms microsends of fadding
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int fade_music_off( int ms )
+{
+ if ( !audio_initialized ) return ( 0 );
+ return ( Mix_FadeOutMusic( ms ) );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : unload_song
+ *
+ * Play a MOD
+ *
+ * PARAMS:
+ *
+ * mod id
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int unload_song( int id )
+{
+ if ( audio_initialized && id )
+ {
+ if ( Mix_PlayingMusic() ) Mix_HaltMusic();
+ Mix_FreeMusic(( Mix_Music * )id );
+ }
+ return ( 0 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : stop_song
+ *
+ * Stop the play of a mod
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int stop_song( void )
+{
+ if ( audio_initialized ) Mix_HaltMusic();
+ return ( 0 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : pause_song
+ *
+ * Pause the mod in curse, you can resume it after
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int pause_song( void )
+{
+ if ( audio_initialized ) Mix_PauseMusic();
+ return ( 0 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : resume_song
+ *
+ * Resume the mod, paused before
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int resume_song( void )
+{
+ if ( audio_initialized ) Mix_ResumeMusic();
+ return( 0 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : is_playing_song
+ *
+ * Check if there is any mod playing
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * TRUE OR FALSE if there is no error
+ *
+ */
+
+static int is_playing_song( void )
+{
+ if ( !audio_initialized ) return ( 0 );
+ return Mix_PlayingMusic();
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : set_song_volume
+ *
+ * Set the volume for mod playing (0-128)
+ *
+ * PARAMS:
+ *
+ * int volume
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if there is no error
+ *
+ */
+
+static int set_song_volume( int volume )
+{
+ if ( !audio_initialized && sound_init() ) return ( -1 );
+
+ if ( volume < 0 ) volume = 0;
+ if ( volume > 128 ) volume = 128;
+
+ Mix_VolumeMusic( volume );
+ return 0;
+}
+
+/* ------------ */
+/* Sonido WAV */
+/* ------------ */
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : load_wav
+ *
+ * Load a WAV from a file
+ *
+ * PARAMS:
+ * file name
+ *
+ * RETURN VALUE:
+ *
+ * wav pointer
+ *
+ */
+
+static int load_wav( const char * filename )
+{
+ Mix_Chunk *music = NULL;
+ file *fp;
+
+ if ( !audio_initialized && sound_init() ) return ( 0 );
+
+ if ( !( fp = file_open( filename, "rb0" ) ) ) return ( 0 );
+
+ if ( !( music = Mix_LoadWAV_RW( SDL_RWFromBGDFP( fp ), 1 ) ) )
+ {
+ file_close( fp );
+ fprintf( stderr, "Couldn't load %s: %s\n", filename, SDL_GetError() );
+ return( 0 );
+ }
+ return (( int )music );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : play_wav
+ *
+ * Play a WAV
+ *
+ * PARAMS:
+ * wav pointer;
+ * number of loops (-1 infinite loops)
+ * channel (-1 any channel)
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * else channel where the music plays
+ *
+ */
+
+static int play_wav( int id, int loops, int channel )
+{
+ if ( audio_initialized && id ) return ( ( int ) Mix_PlayChannel( channel, ( Mix_Chunk * )id, loops ) );
+ return ( -1 );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : unload_wav
+ *
+ * Frees the resources from a wav, unloading it
+ *
+ * PARAMS:
+ *
+ * wav pointer
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int unload_wav( int id )
+{
+ if ( audio_initialized && id ) Mix_FreeChunk(( Mix_Chunk * )id );
+ return ( 0 );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : stop_wav
+ *
+ * Stop a wav playing
+ *
+ * PARAMS:
+ *
+ * int channel
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int stop_wav( int canal )
+{
+ if ( audio_initialized && Mix_Playing( canal ) ) return( Mix_HaltChannel( canal ) );
+ return ( -1 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : pause_wav
+ *
+ * Pause a wav playing, you can resume it after
+ *
+ * PARAMS:
+ *
+ * int channel
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int pause_wav( int canal )
+{
+ if ( audio_initialized && Mix_Playing( canal ) )
+ {
+ Mix_Pause( canal );
+ return ( 0 ) ;
+ }
+ return ( -1 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : resume_wav
+ *
+ * Resume a wav playing, paused before
+ *
+ * PARAMS:
+ *
+ * int channel
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int resume_wav( int canal )
+{
+ if ( audio_initialized && Mix_Playing( canal ) )
+ {
+ Mix_Resume( canal );
+ return ( 0 ) ;
+ }
+ return ( -1 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : is_playing_wav
+ *
+ * Check a wav playing
+ *
+ * PARAMS:
+ *
+ * int channel
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * TRUE OR FALSE if there is no error
+ *
+ */
+
+static int is_playing_wav( int canal )
+{
+ if ( audio_initialized ) return( Mix_Playing( canal ) );
+ return ( 0 );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : set_wav_volume
+ *
+ * Set the volume for wav playing (0-128) IN SAMPLE
+ *
+ * PARAMS:
+ *
+ * channel id
+ * int volume
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int set_wav_volume( int sample, int volume )
+{
+ if ( !audio_initialized ) return ( -1 );
+
+ if ( volume < 0 ) volume = 0;
+ if ( volume > 128 ) volume = 128;
+
+ if ( sample ) return( Mix_VolumeChunk(( Mix_Chunk * )sample, volume ) );
+
+ return -1 ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : set_channel_volume
+ *
+ * Set the volume for wav playing (0-128) IN CHANNEL
+ *
+ * PARAMS:
+ *
+ * channel id
+ * int volume
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int set_channel_volume( int canal, int volume )
+{
+ if ( !audio_initialized && sound_init() ) return ( -1 );
+
+ if ( volume < 0 ) volume = 0;
+ if ( volume > 128 ) volume = 128;
+
+ return( Mix_Volume( canal, volume ) );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : reserve_channels
+ *
+ * Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
+ * them dynamically to the next sample if requested with a -1 value below.
+ *
+ * PARAMS:
+ * number of channels to reserve.
+ *
+ * RETURN VALUE:
+ * number of reserved channels.
+ * -1 if there is any error
+ *
+ */
+
+static int reserve_channels( int canales )
+{
+ if ( !audio_initialized && sound_init() ) return ( -1 );
+ return Mix_ReserveChannels( canales );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : set_panning
+ *
+ * Set the panning for a wav channel
+ *
+ * PARAMS:
+ *
+ * channel
+ * left volume (0-255)
+ * right volume (0-255)
+ *
+ */
+
+static int set_panning( int canal, int left, int right )
+{
+ if ( !audio_initialized && sound_init() ) return ( -1 );
+
+ if ( Mix_Playing( canal ) )
+ {
+ Mix_SetPanning( canal, ( Uint8 )left, ( Uint8 )right );
+ return ( 0 ) ;
+ }
+ return ( -1 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : set_position
+ *
+ * Set the position of a channel. (angle) is an integer from 0 to 360
+ *
+ * PARAMS:
+ *
+ * channel
+ * angle (0-360)
+ * distance (0-255)
+ *
+ */
+
+static int set_position( int canal, int angle, int dist )
+{
+ if ( !audio_initialized && sound_init() ) return ( -1 );
+
+ if ( Mix_Playing( canal ) )
+ {
+ Mix_SetPosition( canal, ( Sint16 )angle, ( Uint8 )dist );
+ return ( 0 ) ;
+ }
+ return ( -1 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : set_distance
+ *
+ * Set the "distance" of a channel. (distance) is an integer from 0 to 255
+ * that specifies the location of the sound in relation to the listener.
+ *
+ * PARAMS:
+ *
+ * channel
+ *
+ * distance (0-255)
+ *
+ */
+
+static int set_distance( int canal, int dist )
+{
+ if ( !audio_initialized && sound_init() ) return ( -1 );
+
+ if ( Mix_Playing( canal ) )
+ {
+ Mix_SetDistance( canal, ( Uint8 )dist );
+ return ( 0 ) ;
+ }
+
+ return ( -1 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : reverse_stereo
+ *
+ * Causes a channel to reverse its stereo.
+ *
+ * PARAMS:
+ *
+ * channel
+ * flip 0 normal != reverse
+ *
+ */
+
+static int reverse_stereo( int canal, int flip )
+{
+ if ( !audio_initialized && sound_init() ) return ( -1 );
+
+ if ( Mix_Playing( canal ) )
+ {
+ Mix_SetReverseStereo( canal, flip );
+ return ( 0 ) ;
+ }
+
+ return ( -1 ) ;
+}
+
+/* --------------------------------------------------------------------------- */
+/* Sonido */
+/* --------------------------------------------------------------------------- */
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_load_song
+ *
+ * Load a MOD from a file
+ *
+ * PARAMS:
+ * file name
+ *
+ * RETURN VALUE:
+ *
+ * mod id
+ *
+ */
+
+static int modsound_load_song( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ int var;
+ const char * filename ;
+
+ if ( !( filename = string_get( params[0] ) ) ) return ( 0 ) ;
+
+ var = load_song( filename );
+ string_discard( params[0] );
+
+ return ( var );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_load_song2
+ *
+ * Load a MOD from a file
+ *
+ * PARAMS:
+ * file name
+ * pointer mod id
+ *
+ * RETURN VALUE:
+ *
+ *
+ */
+
+static int modsound_bgload_song( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ bgload( load_song, params );
+#else
+ *(int *)(params[1]) = -1;
+#endif
+ return 0;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_play_song
+ *
+ * Play a MOD
+ *
+ * PARAMS:
+ * mod id;
+ * number of loops (-1 infinite loops)
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_play_song( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ if ( params[0] == -1 ) return -1;
+ return( play_song( params[0], params[1] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_unload_song
+ *
+ * Frees the resources from a MOD and unloads it
+ *
+ * PARAMS:
+ * mod id;
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_unload_song( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ if ( params[0] == -1 ) return ( -1 );
+ return( unload_song( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_unload_song2
+ *
+ * Frees the resources from a MOD and unloads it
+ *
+ * PARAMS:
+ * mod *id;
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_unload_song2( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ int *s = (int *)(params[0]), r;
+ if ( !s || *s == -1 ) return ( -1 );
+ r = unload_song( *s );
+ *s = 0;
+ return( r );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_stop_song
+ *
+ * Stop the play of a mod
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_stop_song( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( stop_song() );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_pause_song
+ *
+ * Pause the mod in curse, you can resume it after
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_pause_song( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( pause_song() );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_resume_song
+ *
+ * Resume the mod, paused before
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_resume_song( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( resume_song() );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_is_playing_song
+ *
+ * Check if there is any mod playing
+ *
+ * PARAMS:
+ *
+ * no params
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * TRUE OR FALSE if there is no error
+ *
+ */
+
+static int modsound_is_playing_song( INSTANCE * my, int * params )
+{
+ return ( is_playing_song() );
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_set_song_volume
+ *
+ * Set the volume for mod playing (0-128)
+ *
+ * PARAMS:
+ *
+ * int volume
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if there is no error
+ *
+ */
+
+static int modsound_set_song_volume( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return ( set_song_volume( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_fade_music_in
+ *
+ * Play a MOD/OGG fading in it
+ *
+ * PARAMS:
+ * mod pointer
+ * number of loops (-1 infinite loops)
+ * ms microsends of fadding
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int modsound_fade_music_in( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ if ( params[0] == -1 ) return -1;
+ return ( fade_music_in( params[0], params[1], params[2] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_fade_music_off
+ *
+ * Stop the play of a mod
+ *
+ * PARAMS:
+ *
+ * ms microsends of fadding
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ *
+ */
+
+static int modsound_fade_music_off( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return ( fade_music_off( params[0] ) );
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_load_wav
+ *
+ * Load a WAV from a file
+ *
+ * PARAMS:
+ * file name
+ *
+ * RETURN VALUE:
+ *
+ * wav id
+ *
+ */
+
+static int modsound_load_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ int var;
+ const char * filename ;
+
+ if ( !( filename = string_get( params[0] ) ) ) return ( 0 ) ;
+
+ var = load_wav( filename );
+ string_discard( params[0] );
+
+ return ( var );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_load_wav2
+ *
+ * Load a WAV from a file
+ *
+ * PARAMS:
+ * file name
+ * pointer wav id
+ *
+ * RETURN VALUE:
+ *
+ *
+ */
+
+static int modsound_bgload_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ bgload( load_wav, params );
+#else
+ *(int *)(params[1]) = -1;
+#endif
+ return 0;
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_play_wav
+ *
+ * Play a WAV
+ *
+ * PARAMS:
+ * wav id;
+ * number of loops (-1 infinite loops)
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_play_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ if ( params[0] == -1 ) return -1;
+ return( play_wav( params[0], params[1], -1 ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_play_wav_channel
+ *
+ * Play a WAV
+ *
+ * PARAMS:
+ * wav id;
+ * number of loops (-1 infinite loops)
+ * channel (-1 like modsound_play_wav)
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_play_wav_channel( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ if ( params[0] == -1 ) return -1;
+ return( play_wav( params[0], params[1], params[2] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_unload_wav
+ *
+ * Frees the resources from a wav, unloading it
+ *
+ * PARAMS:
+ *
+ * mod id
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_unload_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ if ( params[0] == -1 ) return -1;
+ return( unload_wav( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_unload_wav2
+ *
+ * Frees the resources from a wav, unloading it
+ *
+ * PARAMS:
+ *
+ * mod *id
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_unload_wav2( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ int *s = (int *)(params[0]), r;
+ if ( !s || *s == -1 ) return ( -1 );
+ r = unload_wav( *s );
+ *s = 0;
+ return( r );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_stop_wav
+ *
+ * Stop a wav playing
+ *
+ * PARAMS:
+ *
+ * wav id
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_stop_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( stop_wav( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_pause_wav
+ *
+ * Pause a wav playing, you can resume it after
+ *
+ * PARAMS:
+ *
+ * wav id
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_pause_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return ( pause_wav( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : resume_wav
+ *
+ * Resume a wav playing, paused before
+ *
+ * PARAMS:
+ *
+ * wav id
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if all goes ok
+ *
+ */
+
+static int modsound_resume_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return ( resume_wav( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : is_playing_wav
+ *
+ * Check a wav playing
+ *
+ * PARAMS:
+ *
+ * wav id
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * TRUE OR FALSE if there is no error
+ *
+ */
+
+
+static int modsound_is_playing_wav( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return ( is_playing_wav( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_set_channel_volume
+ *
+ * Set the volume for a wav playing (0-128)
+ *
+ * PARAMS:
+ *
+ * wav id
+ * int volume
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if there is no error
+ *
+ */
+
+static int modsound_set_channel_volume( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( set_channel_volume( params[0], params[1] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_reserve_channels
+ *
+ * Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
+ * them dynamically to the next sample if requested with a -1 value below.
+ *
+ * PARAMS:
+ * number of channels to reserve.
+ *
+ * RETURN VALUE:
+ * number of reserved channels.
+ * -1 if there is any error
+ *
+ */
+
+static int modsound_reserve_channels( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return ( reserve_channels( params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_set_wav_volume
+ *
+ * Set the volume for a wav playing (0-128)
+ *
+ * PARAMS:
+ *
+ * wav id
+ * int volume
+ *
+ * RETURN VALUE:
+ *
+ * -1 if there is any error
+ * 0 if there is no error
+ *
+ */
+
+static int modsound_set_wav_volume( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( set_wav_volume( params[0], params[1] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_set_panning
+ *
+ * Set the panning for a wav channel
+ *
+ * PARAMS:
+ *
+ * channel
+ * left volume (0-255)
+ * right volume (0-255)
+ *
+ */
+
+static int modsound_set_panning( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( set_panning( params[0], params[1], params[2] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_set_position
+ *
+ * Set the position of a channel. (angle) is an integer from 0 to 360
+ *
+ * PARAMS:
+ *
+ * channel
+ * angle (0-360)
+ * distance (0-255)
+ *
+ */
+
+static int modsound_set_position( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( set_position( params[0], params[1], params[2] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_set_distance
+ *
+ * Set the "distance" of a channel. (distance) is an integer from 0 to 255
+ * that specifies the location of the sound in relation to the listener.
+ *
+ * PARAMS:
+ *
+ * channel
+ *
+ * distance (0-255)
+ *
+ */
+
+static int modsound_set_distance( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( set_distance( params[0], params[1] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/*
+ * FUNCTION : modsound_reverse_stereo
+ *
+ * Causes a channel to reverse its stereo.
+ *
+ * PARAMS:
+ *
+ * channel
+ *
+ * flip 0 normal != reverse
+ *
+ */
+
+static int modsound_reverse_stereo( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( reverse_stereo( params[0], params[1] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+
+static int modsound_set_music_position( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return ( Mix_SetMusicPosition( ( double ) *( float * ) &params[0] ) );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+
+static int modsound_init( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ return( sound_init() );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+
+static int modsound_close( INSTANCE * my, int * params )
+{
+#ifndef TARGET_DINGUX_A320
+ sound_close();
+ return( 0 );
+#else
+ return -1;
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+/* Funciones de inicializacion del modulo/plugin */
+
+void __bgdexport( mod_sound, module_initialize )()
+{
+#ifndef TARGET_DINGUX_A320
+ if ( !SDL_WasInit( SDL_INIT_AUDIO ) ) SDL_InitSubSystem( SDL_INIT_AUDIO );
+#endif
+}
+
+/* --------------------------------------------------------------------------- */
+
+void __bgdexport( mod_sound, module_finalize )()
+{
+#ifndef TARGET_DINGUX_A320
+ if ( SDL_WasInit( SDL_INIT_AUDIO ) ) SDL_QuitSubSystem( SDL_INIT_AUDIO );
+#endif
+}
+
+/* ----------------------------------------------------------------- */
+/* exports */
+/* ----------------------------------------------------------------- */
+
+#include "mod_sound_exports.h"
+
+/* ----------------------------------------------------------------- */
diff --git a/modules/mod_sound/mod_sound_exports.h b/modules/mod_sound/mod_sound_exports.h
new file mode 100644
index 0000000..fd15680
--- /dev/null
+++ b/modules/mod_sound/mod_sound_exports.h
@@ -0,0 +1,116 @@
+/*
+ * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#ifndef __MOD_SOUND_EXPORTS
+#define __MOD_SOUND_EXPORTS
+
+/* --------------------------------------------------------------------------- */
+
+#include "bgddl.h"
+
+/* --------------------------------------------------------------------------- */
+
+#if defined(__BGDC__) || !defined(__STATIC__)
+
+/* ----------------------------------------------------------------- */
+/* Definicion de constantes (usada en tiempo de compilacion) */
+
+DLCONSTANT __bgdexport( mod_sound, constants_def )[] =
+{
+ { "MODE_MONO" , TYPE_INT, 0 },
+ { "MODE_STEREO" , TYPE_INT, 1 },
+ { "ALL_SOUND" , TYPE_INT, -1 },
+ { NULL , 0 , 0 }
+} ;
+
+/* --------------------------------------------------------------------------- */
+/* Definicion de variables globales (usada en tiempo de compilacion) */
+
+char * __bgdexport( mod_sound, globals_def ) =
+ " sound_freq = 22050 ;\n"
+ " sound_mode = MODE_STEREO ;\n"
+ " sound_channels = 8 ;\n";
+
+#endif
+
+/* --------------------------------------------------------------------------- */
+
+DLSYSFUNCS __bgdexport( mod_sound, functions_exports )[] =
+{
+ FUNC( "SOUND_INIT" , "" , TYPE_INT , modsound_init ),
+ FUNC( "SOUND_CLOSE" , "" , TYPE_INT , modsound_close ),
+
+ FUNC( "LOAD_SONG" , "S" , TYPE_INT , modsound_load_song ),
+ FUNC( "LOAD_SONG" , "SP" , TYPE_INT , modsound_bgload_song ),
+ FUNC( "UNLOAD_SONG" , "I" , TYPE_INT , modsound_unload_song ),
+ FUNC( "UNLOAD_SONG" , "P" , TYPE_INT , modsound_unload_song2 ),
+
+ FUNC( "PLAY_SONG" , "II" , TYPE_INT , modsound_play_song ),
+ FUNC( "STOP_SONG" , "" , TYPE_INT , modsound_stop_song ),
+ FUNC( "PAUSE_SONG" , "" , TYPE_INT , modsound_pause_song ),
+ FUNC( "RESUME_SONG" , "" , TYPE_INT , modsound_resume_song ),
+
+ FUNC( "SET_SONG_VOLUME" , "I" , TYPE_INT , modsound_set_song_volume ),
+
+ FUNC( "IS_PLAYING_SONG" , "" , TYPE_INT , modsound_is_playing_song ),
+
+ FUNC( "LOAD_WAV" , "S" , TYPE_INT , modsound_load_wav ),
+ FUNC( "LOAD_WAV" , "SP" , TYPE_INT , modsound_bgload_wav ),
+ FUNC( "UNLOAD_WAV" , "I" , TYPE_INT , modsound_unload_wav ),
+ FUNC( "UNLOAD_WAV" , "P" , TYPE_INT , modsound_unload_wav2 ),
+
+ FUNC( "PLAY_WAV" , "II" , TYPE_INT , modsound_play_wav ),
+ FUNC( "PLAY_WAV" , "III" , TYPE_INT , modsound_play_wav_channel ),
+ FUNC( "STOP_WAV" , "I" , TYPE_INT , modsound_stop_wav ),
+ FUNC( "PAUSE_WAV" , "I" , TYPE_INT , modsound_pause_wav ),
+ FUNC( "RESUME_WAV" , "I" , TYPE_INT , modsound_resume_wav ),
+
+ FUNC( "IS_PLAYING_WAV" , "I" , TYPE_INT , modsound_is_playing_wav ),
+
+ FUNC( "FADE_MUSIC_IN" , "III" , TYPE_INT , modsound_fade_music_in ),
+ FUNC( "FADE_MUSIC_OFF" , "I" , TYPE_INT , modsound_fade_music_off ),
+
+ FUNC( "SET_WAV_VOLUME" , "II" , TYPE_INT , modsound_set_wav_volume ),
+ FUNC( "SET_CHANNEL_VOLUME" , "II" , TYPE_INT , modsound_set_channel_volume ),
+
+ FUNC( "RESERVE_CHANNELS" , "I" , TYPE_INT , modsound_reserve_channels ),
+
+ FUNC( "SET_PANNING" , "III" , TYPE_INT , modsound_set_panning ),
+ FUNC( "SET_POSITION" , "III" , TYPE_INT , modsound_set_position ),
+ FUNC( "SET_DISTANCE" , "II" , TYPE_INT , modsound_set_distance ),
+
+ FUNC( "REVERSE_STEREO" , "II" , TYPE_INT , modsound_reverse_stereo ),
+
+ FUNC( "SET_MUSIC_POSITION" , "F" , TYPE_INT , modsound_set_music_position ),
+
+ FUNC( 0 , 0 , 0 , 0 )
+};
+
+/* --------------------------------------------------------------------------- */
+
+#endif \ No newline at end of file