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diff --git a/core/include/bgddl.h b/core/include/bgddl.h
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+/*
+ * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#ifndef __BGDDL_H
+#define __BGDDL_H
+
+/* --------------------------------------------------------------------------- */
+
+#ifndef __BGDC__
+ #if defined(WIN32) && !defined( __STATIC__ )
+ #define DLLEXPORT __declspec(dllexport)
+ #define DLLIMPORT __declspec(dllimport)
+ #else
+ #define DLLEXPORT
+ #define DLLIMPORT
+ #endif
+#endif
+
+/* --------------------------------------------------------------------------- */
+
+#ifdef __BGDC__
+#define FUNC(a,b,c,d) { a, b, c, NULL }
+#else
+#define FUNC(a,b,c,d) { a, b, c, d }
+#endif
+
+/* --------------------------------------------------------------------------- */
+
+#define __bgdexport(m,a) m##_##a
+
+/* --------------------------------------------------------------------------- */
+
+/*
+ * ENDIANESS TRICKS
+ */
+
+#include "arrange.h"
+
+#include <typedef_st.h>
+#include <instance_st.h>
+#include <sysprocs_st.h>
+
+#include <commons_defs.h>
+
+/* --------------------------------------------------------------------------- */
+
+typedef struct
+{
+ char * var;
+ void * data_offset;
+ int size;
+ int elements;
+} DLVARFIXUP;
+
+typedef struct
+{
+ char * name;
+ char * paramtypes;
+ int type;
+ void * func;
+} DLSYSFUNCS;
+
+typedef struct
+{
+ char * name;
+ BASETYPE type;
+ int code;
+} DLCONSTANT;
+
+/* --------------------------------------------------------------------------- */
+
+#endif