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+/*
+ * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#ifndef __RESOLUTION_H
+#define __RESOLUTION_H
+
+/* -------------------------------------------------------------------- */
+/* Librería gráfica */
+/* -------------------------------------------------------------------- */
+
+#define RESOLXY(m,r,x,y) \
+ { \
+ int res = LOCINT32(m, r, RESOLUTION ) ; \
+ if ( res > 0 ) \
+ { \
+ if ( x < 0 ) \
+ ( x ) = ( ( x ) - ( res - 1 )) / res ; \
+ else \
+ ( x ) /= res ; \
+ \
+ if ( y < 0 ) \
+ ( y ) = ( ( y ) - ( res - 1 )) / res ; \
+ else \
+ ( y ) /= res ; \
+ } \
+ else if ( res < 0 ) \
+ { \
+ ( x ) *= -res ; \
+ ( y ) *= -res ; \
+ } \
+ }
+
+#define RESOLXYZ(m,r,x,y,z) \
+ { \
+ int res = LOCINT32(m, r, RESOLUTION ) ; \
+ if ( res > 0 ) \
+ { \
+ if ( x < 0 ) \
+ ( x ) = ( ( x ) - ( res - 1 )) / res ; \
+ else \
+ ( x ) /= res ; \
+ \
+ if ( y < 0 ) \
+ ( y ) = ( ( y ) - ( res - 1 )) / res ; \
+ else \
+ ( y ) /= res ; \
+ \
+ if ( z < 0 ) \
+ ( z ) = ( ( z ) - ( res - 1 )) / res ; \
+ else \
+ ( z ) /= res ; \
+ } \
+ else if ( res < 0 ) \
+ { \
+ ( x ) *= -res ; \
+ ( y ) *= -res ; \
+ ( z ) *= -res ; \
+ } \
+ }
+
+#endif