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+/*
+ * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#ifndef __FRAME_H
+#define __FRAME_H
+
+/* --------------------------------------------------------------------------- */
+
+extern uint32_t frame_count ;
+extern int last_frame_ticks ;
+extern int next_frame_ticks ;
+extern float frame_ms ;
+extern int max_jump ;
+extern int current_jump ;
+extern int jump ;
+extern int FPS_count ;
+extern int FPS_init ;
+
+/* --------------------------------------------------------------------------- */
+
+extern void gr_set_fps( int fps, int jump );
+extern void gr_wait_frame();
+extern void gr_draw_frame();
+
+extern void gr_refresh_palette();
+
+/* --------------------------------------------------------------------------- */
+
+#endif