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+/*
+ * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#ifndef __OBJECT_H
+#define __OBJECT_H
+
+/* --------------------------------------------------------------------------- */
+
+typedef int ( OBJ_INFO )( void * what, REGION * clip, int * key, int * ready );
+typedef void ( OBJ_DRAW )( void * what, REGION * clip );
+
+typedef struct _object
+{
+ int z ;
+ OBJ_INFO * info ;
+ OBJ_DRAW * draw ;
+ void * what ;
+ int changed ;
+ int ready ; /* Ready to draw */
+ REGION bbox ;
+ REGION bbox_saved ;
+
+ int seq;
+
+ struct _object * prev ;
+ struct _object * next ;
+}
+OBJECT ;
+
+typedef struct _container
+{
+ int key ;
+ OBJECT * first_in_key ;
+
+ struct _container * prev ;
+ struct _container * next ;
+}
+CONTAINER ;
+
+/* --------------------------------------------------------------------------- */
+
+//extern CONTAINER * sorted_object_list;
+
+/* --------------------------------------------------------------------------- */
+
+extern CONTAINER * search_container( int key ) ;
+extern CONTAINER * get_container( int key ) ;
+extern void destroy_container( CONTAINER * ctr ) ;
+extern int gr_new_object( int z, OBJ_INFO * info, OBJ_DRAW * draw, void * what );
+extern void gr_destroy_object( int id ) ;
+extern void gr_update_objects_mark_rects( int restore, int dump ) ;
+extern void gr_draw_objects( REGION * updaterects, int count ) ;
+extern void gr_draw_objects_complete( void ) ;
+
+/* --------------------------------------------------------------------------- */
+
+#endif