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diff --git a/modules/mod_m7/mod_m7.c b/modules/mod_m7/mod_m7.c
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+/*
+ * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <math.h>
+
+#include "bgddl.h"
+#include "dlvaracc.h"
+#include "fmath.h"
+
+#include "libgrbase.h"
+#include "librender.h"
+#include "libvideo.h"
+#include "libblit.h"
+
+#include "instance.h"
+
+#include "resolution.h"
+
+#include "mod_m7.h"
+
+/* --------------------------------------------------------------------------- */
+
+extern uint8_t trans_table[256][256] ;
+extern int trans_table_updated ;
+
+/* --------------------------------------------------------------------------- */
+
+/* Funciones generales de rotación en 2D
+ *
+ * x1 = x * cos(angulo) - y * sin(angulo)
+ * y1 = x * sin(angulo) + y * cos(angulo)
+ *
+ * */
+
+#define ROTATEDX(x,y,sina,cosa) (fmul(x,cosa) - fmul(y,sina))
+#define ROTATEDY(x,y,sina,cosa) (fmul(x,sina) + fmul(y,cosa))
+
+/* Esta estructura guarda información que se recalcula a cada frame.
+ * Quizá no sería necesario recalcularlo todo. El incremento podría
+ * quedar constante mientras no variara la altura, p.ej. */
+
+typedef struct _lineinfo
+{
+ fixed left_bmp_x ;
+ fixed left_bmp_y ;
+ fixed right_bmp_x ;
+ fixed right_bmp_y ;
+
+ fixed hinc, vinc ;
+}
+LINEINFO ;
+
+static LINEINFO lines[1280] ;
+
+/* --------------------------------------------------------------------------- */
+
+#ifndef __GNUC__
+#define __PACKED
+#define inline __inline
+#else
+#define __PACKED __attribute__ ((packed))
+#endif
+
+#ifdef _MSC_VER
+#pragma pack(push, 1)
+#endif
+
+typedef struct _mode7
+{
+ int id ;
+ REGION * region ;
+ GRAPH * indoor ;
+ GRAPH * outdoor ;
+ GRAPH * dest ;
+}
+MODE7 ;
+
+typedef struct _mode7_info
+{
+ uint32_t camera_id ;
+ uint32_t height ;
+ uint32_t distance ;
+ uint32_t horizon ;
+ uint32_t focus ;
+ uint32_t z ;
+ uint32_t color ;
+ uint32_t flags ;
+}
+__PACKED
+MODE7_INFO ;
+
+#ifdef _MSC_VER
+#pragma pack(pop)
+#endif
+
+/* --------------------------------------------------------------------------- */
+
+static MODE7 mode7_inf[10] = { { 0 } } ;
+
+/* --------------------------------------------------------------------------- */
+/* Globals */
+enum {
+ M7STRUCTS = 0
+};
+
+/* Locals */
+enum {
+ ANGLE = 0,
+ CNUMBER,
+ COORDX,
+ COORDY,
+ CTYPE,
+ DISTANCE_1,
+ GRAPHSIZE,
+ HEIGHT,
+ STATUS,
+ RESOLUTION
+};
+
+/* --------------------------------------------------------------------------- */
+/* Son las variables que se desea acceder. */
+/* El interprete completa esta estructura, si la variable existe. */
+/* (usada en tiempo de ejecucion) */
+DLVARFIXUP __bgdexport( mod_m7, globals_fixup )[] =
+{
+ /* Nombre de variable global, puntero al dato, tamaño del elemento, cantidad de elementos */
+ { "m7", NULL, -1, -1 },
+ { NULL, NULL, -1, -1 }
+};
+
+/* --------------------------------------------------------------------------- */
+/* Son las variables que se desea acceder. */
+/* El interprete completa esta estructura, si la variable existe. */
+/* (usada en tiempo de ejecucion) */
+DLVARFIXUP __bgdexport( mod_m7, locals_fixup )[] =
+{
+ /* Nombre de variable local, offset al dato, tamaño del elemento, cantidad de elementos */
+ { "angle" , NULL, -1, -1 },
+ { "cnumber" , NULL, -1, -1 },
+ { "x" , NULL, -1, -1 },
+ { "y" , NULL, -1, -1 },
+ { "ctype" , NULL, -1, -1 },
+ { "_m7_reserved.distance1" , NULL, -1, -1 },
+ { "size" , NULL, -1, -1 },
+ { "height" , NULL, -1, -1 },
+ { "reserved.status" , NULL, -1, -1 },
+ { "resolution" , NULL, -1, -1 },
+ { NULL , NULL, -1, -1 }
+};
+
+/* --------------------------------------------------------------------------- */
+/* Internals Draw Object */
+
+static int compare_by_distance( const void * ptr1, const void * ptr2 )
+{
+ const INSTANCE * i1 = *( const INSTANCE ** )ptr1 ;
+ const INSTANCE * i2 = *( const INSTANCE ** )ptr2 ;
+
+ return LOCINT32( mod_m7, i2, DISTANCE_1 ) - LOCINT32( mod_m7, i1, DISTANCE_1 );
+}
+
+/* --------------------------------------------------------------------------- */
+
+#define M7_8bpp() \
+ baseline = ptr ; \
+ \
+ for ( x = 0 ; x < width ; x++ ) \
+ { \
+ sx = fixtoi( bmp_x ) ; \
+ sy = fixtoi( bmp_y ) ; \
+ \
+ if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \
+ { \
+ c = (( uint8_t* )indoor->data )[indoor->pitch*sy + sx] ; \
+ if ( c > 0 ) *ptr = c ; \
+ ptr++ ; \
+ } \
+ else \
+ { \
+ if ( outdoor ) c = (( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + ( sx & outdoor_hmask )] ; \
+ else c = dat->color ; \
+ if ( c > 0 ) *ptr = c ; \
+ ptr++ ; \
+ } \
+ \
+ bmp_x += hinc ; \
+ bmp_y += vinc ; \
+ } \
+ \
+ ptr = baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ;
+
+
+#define M7_16bpp() \
+ baseline = ( uint8_t * ) ptr16 ; \
+ \
+ for ( x = 0 ; x < width ; x++ ) \
+ { \
+ sx = fixtoi( bmp_x ) ; \
+ sy = fixtoi( bmp_y ) ; \
+ \
+ if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \
+ { \
+ c16 = *( uint16_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<1)]) ; \
+ if ( c16 > 0 ) *ptr16 = c16 ; \
+ ptr16++ ; \
+ } \
+ else \
+ { \
+ if ( outdoor ) c16 = *( uint16_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + (( sx & outdoor_hmask ) << 1)]) ; \
+ else c16 = dat->color ; \
+ if ( c16 > 0 ) *ptr16 = c16 ; \
+ ptr16++ ; \
+ } \
+ \
+ bmp_x += hinc ; \
+ bmp_y += vinc ; \
+ } \
+ \
+ ptr16 = ( uint16_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) );
+
+
+#define M7_32bpp() \
+ baseline = ( uint8_t * ) ptr32 ; \
+ \
+ for ( x = 0 ; x < width ; x++ ) \
+ { \
+ sx = fixtoi( bmp_x ) ; \
+ sy = fixtoi( bmp_y ) ; \
+ \
+ if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \
+ { \
+ c32 = *( uint32_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<2)]) ; \
+ if ( c32 > 0 ) *ptr32 = c32 ; \
+ ptr32++ ; \
+ } \
+ else \
+ { \
+ if ( outdoor ) c32 = *( uint32_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + (( sx & outdoor_hmask ) << 2)]) ; \
+ else c32 = dat->color ; \
+ if ( c32 > 0 ) *ptr32 = c32 ; \
+ ptr32++ ; \
+ } \
+ \
+ bmp_x += hinc ; \
+ bmp_y += vinc ; \
+ } \
+ \
+ ptr32 = ( uint32_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) );
+
+
+#define M7_t8bpp() \
+ baseline = ptr ; \
+ \
+ for ( x = 0 ; x < width ; x++ ) \
+ { \
+ sx = fixtoi( bmp_x ) ; \
+ sy = fixtoi( bmp_y ) ; \
+ \
+ if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \
+ { \
+ *ptr = trans_table[(( uint8_t* )indoor->data )[indoor->pitch*sy + sx]][*ptr] ; \
+ ptr++ ; \
+ } \
+ else \
+ { \
+ if ( outdoor ) *ptr = trans_table[(( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + ( sx & outdoor_hmask )]][*ptr] ; \
+ else *ptr = trans_table[dat->color][*ptr] ; \
+ ptr++ ; \
+ } \
+ \
+ bmp_x += hinc ; \
+ bmp_y += vinc ; \
+ } \
+ \
+ ptr = baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ;
+
+
+#define M7_t16bpp() \
+ baseline = ( uint8_t * ) ptr16 ; \
+ \
+ for ( x = 0 ; x < width ; x++ ) \
+ { \
+ sx = fixtoi( bmp_x ) ; \
+ sy = fixtoi( bmp_y ) ; \
+ \
+ if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \
+ { \
+ *ptr16 = colorghost[*ptr16]+colorghost[*( uint16_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<1)])]; \
+ ptr16++ ; \
+ } \
+ else \
+ { \
+ if ( outdoor ) *ptr16 = colorghost[*ptr16]+colorghost[*( uint16_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + ((sx& outdoor_hmask)<<1)])]; \
+ else *ptr16 = colorghost[*ptr16]+colorghost[dat->color]; \
+ ptr16++ ; \
+ } \
+ \
+ bmp_x += hinc ; \
+ bmp_y += vinc ; \
+ } \
+ \
+ ptr16 = ( uint16_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ); \
+
+
+#define M7_t32bpp() \
+ baseline = ( uint8_t * ) ptr32 ; \
+ \
+ for ( x = 0 ; x < width ; x++ ) \
+ { \
+ sx = fixtoi( bmp_x ) ; \
+ sy = fixtoi( bmp_y ) ; \
+ \
+ if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \
+ { \
+ c32 = *( uint32_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<2)]); \
+ _f = c32 & 0xff000000; \
+ if ( _f != 0xff000000 ) \
+ { \
+ _f = ( _f >> 24 ) * 128 / 255 ; \
+ _f2 = 255 - _f ; \
+ \
+ r = ((( c32 & 0x00ff0000 ) * _f ) + (( *ptr32 & 0x00ff0000 ) * _f2 ) ) >> 8 ; \
+ g = ((( c32 & 0x0000ff00 ) * _f ) + (( *ptr32 & 0x0000ff00 ) * _f2 ) ) >> 8 ; \
+ b = ((( c32 & 0x000000ff ) * _f ) + (( *ptr32 & 0x000000ff ) * _f2 ) ) >> 8 ; \
+ } \
+ else \
+ { \
+ r = ((( c32 & 0x00ff0000 ) * 128 ) + (( *ptr32 & 0x00ff0000 ) * 128 ) ) >> 8 ; \
+ g = ((( c32 & 0x0000ff00 ) * 128 ) + (( *ptr32 & 0x0000ff00 ) * 128 ) ) >> 8 ; \
+ b = ((( c32 & 0x000000ff ) * 128 ) + (( *ptr32 & 0x000000ff ) * 128 ) ) >> 8 ; \
+ } \
+ \
+ if ( r > 0x00ff0000 ) r = 0x00ff0000 ; else r &= 0x00ff0000 ; \
+ if ( g > 0x0000ff00 ) g = 0x0000ff00 ; else g &= 0x0000ff00 ; \
+ if ( b > 0x000000ff ) b = 0x000000ff ; else b &= 0x000000ff ; \
+ \
+ *ptr32 = ( MAX( c32 & 0xff000000, *ptr32 & 0xff000000 ) ) | r | g | b ; \
+ ptr32++ ; \
+ } \
+ else \
+ { \
+ if ( outdoor ) \
+ { \
+ c32 = *( uint32_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + (( sx & outdoor_hmask ) << 2)]) ; \
+ _f = c32 & 0xff000000; \
+ if ( _f != 0xff000000 ) \
+ { \
+ _f = ( _f >> 24 ) * 128 / 255 ; \
+ _f2 = 255 - _f ; \
+ \
+ r = ((( c32 & 0x00ff0000 ) * _f ) + (( *ptr32 & 0x00ff0000 ) * _f2 ) ) >> 8 ; \
+ g = ((( c32 & 0x0000ff00 ) * _f ) + (( *ptr32 & 0x0000ff00 ) * _f2 ) ) >> 8 ; \
+ b = ((( c32 & 0x000000ff ) * _f ) + (( *ptr32 & 0x000000ff ) * _f2 ) ) >> 8 ; \
+ } \
+ else \
+ { \
+ r = ((( c32 & 0x00ff0000 ) * 128 ) + (( *ptr32 & 0x00ff0000 ) * 128 ) ) >> 8 ; \
+ g = ((( c32 & 0x0000ff00 ) * 128 ) + (( *ptr32 & 0x0000ff00 ) * 128 ) ) >> 8 ; \
+ b = ((( c32 & 0x000000ff ) * 128 ) + (( *ptr32 & 0x000000ff ) * 128 ) ) >> 8 ; \
+ } \
+ \
+ if ( r > 0x00ff0000 ) r = 0x00ff0000 ; else r &= 0x00ff0000 ; \
+ if ( g > 0x0000ff00 ) g = 0x0000ff00 ; else g &= 0x0000ff00 ; \
+ if ( b > 0x000000ff ) b = 0x000000ff ; else b &= 0x000000ff ; \
+ \
+ *ptr32 = ( MAX( c32 & 0xff000000, *ptr32 & 0xff000000 ) ) | r | g | b ; \
+ } \
+ else \
+ { \
+ c32 = dat->color ; \
+ _f = c32 & 0xff000000; \
+ if ( _f != 0xff000000 ) \
+ { \
+ _f = ( _f >> 24 ) * 128 / 255 ; \
+ _f2 = 255 - _f ; \
+ \
+ r = ((( c32 & 0x00ff0000 ) * _f ) + (( *ptr32 & 0x00ff0000 ) * _f2 ) ) >> 8 ; \
+ g = ((( c32 & 0x0000ff00 ) * _f ) + (( *ptr32 & 0x0000ff00 ) * _f2 ) ) >> 8 ; \
+ b = ((( c32 & 0x000000ff ) * _f ) + (( *ptr32 & 0x000000ff ) * _f2 ) ) >> 8 ; \
+ } \
+ else \
+ { \
+ r = ((( c32 & 0x00ff0000 ) * 128 ) + (( *ptr32 & 0x00ff0000 ) * 128 ) ) >> 8 ; \
+ g = ((( c32 & 0x0000ff00 ) * 128 ) + (( *ptr32 & 0x0000ff00 ) * 128 ) ) >> 8 ; \
+ b = ((( c32 & 0x000000ff ) * 128 ) + (( *ptr32 & 0x000000ff ) * 128 ) ) >> 8 ; \
+ } \
+ \
+ if ( r > 0x00ff0000 ) r = 0x00ff0000 ; else r &= 0x00ff0000 ; \
+ if ( g > 0x0000ff00 ) g = 0x0000ff00 ; else g &= 0x0000ff00 ; \
+ if ( b > 0x000000ff ) b = 0x000000ff ; else b &= 0x000000ff ; \
+ \
+ *ptr32 = ( MAX( c32 & 0xff000000, *ptr32 & 0xff000000 ) ) | r | g | b ; \
+ } \
+ ptr32++ ; \
+ } \
+ \
+ bmp_x += hinc ; \
+ bmp_y += vinc ; \
+ } \
+ \
+ ptr32 = ( uint32_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ); \
+
+
+static void draw_mode7( int n, REGION * clip )
+{
+ fixed bmp_x, bmp_y ;
+ fixed base_x, base_y, base_z ;
+ fixed camera_x, camera_y, camera_z ;
+ fixed point_x, point_y, point_z ;
+ fixed cosa, sina ;
+ fixed angle ;
+ fixed hinc, vinc ;
+
+ if ( n < 0 || n > 9 ) return ;
+
+ MODE7 * mode7 = &mode7_inf[n];
+
+ if ( !mode7->id ) return ;
+
+ int horizon_y = -1;
+ int jump ;
+
+ int outdoor_hmask = 0 ;
+ int outdoor_vmask = 0 ;
+
+ uint32_t sx, sy ;
+ int x, y, z, height, width ;
+ uint8_t * ptr , * baseline , c ;
+ uint16_t * ptr16, c16 ;
+ uint32_t * ptr32, c32 ;
+
+ GRAPH * indoor = mode7->indoor ;
+ GRAPH * outdoor = mode7->outdoor ;
+ GRAPH * dest ;
+ GRAPH * pgr ;
+
+ MODE7_INFO * dat = &(( MODE7_INFO * ) & GLODWORD( mod_m7, M7STRUCTS ) )[n] ;
+
+ INSTANCE * camera ;
+
+ static INSTANCE ** proclist = 0 ;
+ static int proclist_reserved = 0 ;
+ int proclist_count, nproc ;
+
+ INSTANCE * i ;
+
+ dest = mode7->dest ? mode7->dest : scrbitmap ;
+
+ /* only if scr_depth == outdoor depth == indoor_depth */
+ if ( ( outdoor && outdoor->format->depth != dest->format->depth ) ||
+ ( indoor && indoor->format->depth != dest->format->depth ) ) return;
+
+ /* Averigua la posición inicial de dibujo */
+
+ camera = instance_get( dat->camera_id ) ;
+ if ( !camera ) return ;
+
+ angle = LOCINT32( mod_m7, camera, ANGLE ) ;
+
+ cosa = fcos( -angle ) ;
+ sina = fsin( -angle ) ;
+
+ /* Averigua la posición de inicio */
+
+ camera_x = itofix( LOCINT32( mod_m7, camera, COORDX ) ) ;
+ camera_y = itofix( LOCINT32( mod_m7, camera, COORDY ) ) ;
+ camera_z = itofix( dat->height ) ;
+
+ RESOLXY( mod_m7, camera, camera_x, camera_y );
+
+ camera_x -= cosa * dat->distance ;
+ camera_y -= sina * dat->distance ;
+
+ if ( dat->flags & B_VMIRROR ) camera_z = -camera_z ;
+
+ /* Bucle para sacar las sub-posiciones de cada línea */
+
+ width = mode7->region->x2 - mode7->region->x + 1 ;
+ height = mode7->region->y2 - mode7->region->y + 1 ;
+
+ if ( !height || !width ) return ;
+
+// horizon_y = 0 ;
+
+ for ( y = height ; y >= 0 ; y-- )
+ {
+ /* Representa en las 3D el punto (0, y) de pantalla */
+
+ base_x = itofix( dat->focus /*FOCAL_DIST*/ ) ;
+ base_y = -itofix( dat->focus / 2 ) ;
+ base_z = itofix( dat->focus / 2 ) - itofix( y * dat->focus / height ) ;
+
+ /* Rota dicho punto según el ángulo del proceso */
+
+ point_x = ROTATEDX( base_x, base_y, sina, cosa ) + camera_x ;
+ point_y = ROTATEDY( base_x, base_y, sina, cosa ) + camera_y ;
+ point_z = base_z + camera_z ;
+
+ /* Aplica la fórmula (ver mode7.txt) */
+
+ if ( point_z == camera_z )
+ {
+ horizon_y = y ;
+ continue ;
+ }
+
+ //if (point_z >= camera_z) break ;
+
+ lines[y].left_bmp_x = fdiv( fmul(( point_x - camera_x ), -camera_z ), ( point_z - camera_z ) ) + camera_x ;
+ lines[y].left_bmp_y = fdiv( fmul(( point_y - camera_y ), -camera_z ), ( point_z - camera_z ) ) + camera_y ;
+
+ /* Lo mismo para el punto (width,y) */
+
+ base_x = itofix( dat->focus /*FOCAL_DIST*/ ) ;
+ base_y = itofix( dat->focus / 2 ) ;
+ base_z = itofix( dat->focus / 2 ) - itofix( y * dat->focus / height ) ;
+
+ point_x = ROTATEDX( base_x, base_y, sina, cosa ) + camera_x ;
+ point_y = ROTATEDY( base_x, base_y, sina, cosa ) + camera_y ;
+ point_z = base_z + camera_z ;
+
+ //if (point_z >= camera_z) break ;
+
+ lines[y].right_bmp_x = fdiv( fmul(( point_x - camera_x ), -camera_z ), ( point_z - camera_z ) ) + camera_x ;
+ lines[y].right_bmp_y = fdiv( fmul(( point_y - camera_y ), -camera_z ), ( point_z - camera_z ) ) + camera_y ;
+
+ /* Averigua el incremento necesario para cada paso de la línea */
+
+ lines[y].hinc = ( lines[y].right_bmp_x - lines[y].left_bmp_x ) / width ;
+ lines[y].vinc = ( lines[y].right_bmp_y - lines[y].left_bmp_y ) / width ;
+ }
+
+ /* Bucle principal */
+
+ if ( horizon_y == -1 ) return ;
+
+ y = horizon_y ;
+ ptr32 = ( uint32_t * ) ( ptr16 = ( uint16_t * ) ( ptr = ( uint8_t * )dest->data + dest->pitch * y + mode7->region->x ) ) ;
+
+ if ( outdoor )
+ {
+ outdoor_hmask = outdoor_vmask = 0xFFFFFFFF ;
+ while ( ~( outdoor_hmask << 1 ) < ( int )outdoor->width - 1 ) outdoor_hmask <<= 1 ;
+ while ( ~( outdoor_vmask << 1 ) < ( int )outdoor->height - 1 ) outdoor_vmask <<= 1 ;
+ outdoor_hmask = ~outdoor_hmask ;
+ outdoor_vmask = ~outdoor_vmask ;
+ }
+
+ jump = ( camera_z < 0 ) ? -1 : 1 ;
+ ptr32 = ( uint32_t * ) ( ptr16 = ( uint16_t * ) ( ptr += (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ) ) ;
+ y += jump ;
+
+ if ( !( dat->flags & B_TRANSLUCENT ) )
+ {
+ if ( dat->flags & B_HMIRROR )
+ {
+ switch( dest->format->depth )
+ {
+ case 8:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].right_bmp_x ;
+ bmp_y = lines[y].right_bmp_y ;
+ hinc = -lines[y].hinc ;
+ vinc = -lines[y].vinc ;
+
+ M7_8bpp();
+ }
+ break;
+
+ case 16:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].right_bmp_x ;
+ bmp_y = lines[y].right_bmp_y ;
+ hinc = -lines[y].hinc ;
+ vinc = -lines[y].vinc ;
+
+ M7_16bpp();
+ }
+ break;
+
+ case 32:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].right_bmp_x ;
+ bmp_y = lines[y].right_bmp_y ;
+ hinc = -lines[y].hinc ;
+ vinc = -lines[y].vinc ;
+
+ M7_32bpp();
+ }
+ break;
+ }
+ }
+ else
+ {
+ switch( dest->format->depth )
+ {
+ case 8:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].left_bmp_x ;
+ bmp_y = lines[y].left_bmp_y ;
+ hinc = lines[y].hinc ;
+ vinc = lines[y].vinc ;
+
+ M7_8bpp();
+ }
+ break;
+
+ case 16:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].left_bmp_x ;
+ bmp_y = lines[y].left_bmp_y ;
+ hinc = lines[y].hinc ;
+ vinc = lines[y].vinc ;
+
+ M7_16bpp();
+ }
+ break;
+
+ case 32:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].left_bmp_x ;
+ bmp_y = lines[y].left_bmp_y ;
+ hinc = lines[y].hinc ;
+ vinc = lines[y].vinc ;
+
+ M7_32bpp();
+ }
+ break;
+ }
+ }
+ }
+ else /* translucent */
+ {
+ if ( dat->flags & B_HMIRROR )
+ {
+ switch( dest->format->depth )
+ {
+ case 8:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].right_bmp_x ;
+ bmp_y = lines[y].right_bmp_y ;
+ hinc = -lines[y].hinc ;
+ vinc = -lines[y].vinc ;
+
+ M7_t8bpp();
+ }
+ break;
+
+ case 16:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].right_bmp_x ;
+ bmp_y = lines[y].right_bmp_y ;
+ hinc = -lines[y].hinc ;
+ vinc = -lines[y].vinc ;
+
+ M7_t16bpp();
+ }
+ break;
+
+ case 32:
+ {
+ unsigned int _f, _f2;
+ int r, g, b;
+
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].right_bmp_x ;
+ bmp_y = lines[y].right_bmp_y ;
+ hinc = -lines[y].hinc ;
+ vinc = -lines[y].vinc ;
+
+ M7_t32bpp();
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ switch( dest->format->depth )
+ {
+ case 8:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].left_bmp_x ;
+ bmp_y = lines[y].left_bmp_y ;
+ hinc = lines[y].hinc ;
+ vinc = lines[y].vinc ;
+
+ M7_t8bpp();
+ }
+ break;
+
+ case 16:
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].left_bmp_x ;
+ bmp_y = lines[y].left_bmp_y ;
+ hinc = lines[y].hinc ;
+ vinc = lines[y].vinc ;
+
+ M7_t16bpp();
+ }
+ break;
+
+ case 32:
+ {
+ unsigned int _f, _f2;
+ int r, g, b;
+
+ for ( ; y < height && y >= 0 ; y += jump )
+ {
+ bmp_x = lines[y].left_bmp_x ;
+ bmp_y = lines[y].left_bmp_y ;
+ hinc = lines[y].hinc ;
+ vinc = lines[y].vinc ;
+
+ M7_t32bpp();
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ /* Crea una lista ordenada de instancias a dibujar */
+
+ i = first_instance ;
+ proclist_count = 0 ;
+ while ( i )
+ {
+ if (
+ (
+ ( LOCDWORD( mod_m7, i, STATUS ) & ~STATUS_WAITING_MASK ) == STATUS_RUNNING ||
+ ( LOCDWORD( mod_m7, i, STATUS ) & ~STATUS_WAITING_MASK ) == STATUS_FROZEN
+ )
+ && LOCDWORD( mod_m7, i, CTYPE ) == C_M7 )
+ {
+ if ( LOCDWORD( mod_m7, i, CNUMBER ) && !( LOCDWORD( mod_m7, i, CNUMBER ) & ( 1 << n ) ) )
+ {
+ i = i->next ;
+ continue ;
+ }
+
+ if ( proclist_count == proclist_reserved )
+ {
+ proclist_reserved += 16 ;
+ proclist = ( INSTANCE ** ) realloc( proclist, sizeof( INSTANCE * ) * proclist_reserved ) ;
+ }
+
+ /* Averigua la distancia a la cámara */
+
+ x = LOCINT32( mod_m7, i, COORDX ) ;
+ y = LOCINT32( mod_m7, i, COORDY ) ;
+
+ RESOLXY( mod_m7, i, x, y );
+
+ x -= fixtoi( camera_x ) ;
+ y -= fixtoi( camera_y ) ;
+
+ LOCINT32( mod_m7, i, DISTANCE_1 ) = ftofix( sqrt(( double )(x * x) + ( double )(y * y) ) ) ;
+
+ proclist[proclist_count++] = i ;
+ }
+ i = i->next ;
+ }
+
+ if ( proclist_count )
+ {
+ /* Ordena la listilla */
+
+ qsort( proclist, proclist_count, sizeof( INSTANCE * ), compare_by_distance ) ;
+
+ /* Visualiza los procesos */
+
+ for ( nproc = 0 ; nproc < proclist_count ; nproc++ )
+ {
+ pgr = instance_graph( proclist[nproc] ) ;
+ if ( !pgr ) continue ;
+
+ if ( LOCINT32( mod_m7, proclist[nproc], DISTANCE_1 ) <= 0 ) continue ;
+
+ base_x = itofix( LOCINT32( mod_m7, proclist[nproc], COORDX ) ) ;
+ base_y = itofix( LOCINT32( mod_m7, proclist[nproc], COORDY ) ) ;
+ base_z = itofix( LOCINT32( mod_m7, proclist[nproc], HEIGHT ) ) ;
+
+ RESOLXYZ( mod_m7, proclist[nproc], base_x, base_y, base_z );
+
+ base_x = /*itofix( */base_x /*)*/ - camera_x ;
+ base_y = /*itofix( */base_y /*)*/ - camera_y ;
+ base_z = /*itofix( */base_z /*)*/ + /*dat->*/height - camera_z ;
+
+ x = ROTATEDX( base_x, base_y, cosa, sina ) ;
+ y = ROTATEDY( base_x, base_y, cosa, sina ) ;
+ z = base_z ;
+
+ if ( y <= 0 ) continue ;
+
+ bmp_x = ( long )( -(( float )dat->focus /*FOCAL_DIST*/ * fixtof( x ) / fixtof( y ) ) * ( float )width / ( float ) dat->focus ) ;
+ bmp_y = ( long )( -(( float )dat->focus /*FOCAL_DIST*/ * fixtof( z ) / fixtof( y ) ) * ( float )height / ( float ) dat->focus ) ;
+
+ x = LOCINT32( mod_m7, proclist[nproc], GRAPHSIZE ) ;
+ LOCINT32( mod_m7, proclist[nproc], GRAPHSIZE ) = dat->focus * 8 / fixtof( LOCDWORD( mod_m7, proclist[nproc], DISTANCE_1 ) ) ;
+ draw_instance_at( proclist[nproc], mode7->region, mode7->region->x + width / 2 + bmp_x, mode7->region->y + height / 2 + bmp_y, mode7->dest ) ;
+ LOCINT32( mod_m7, proclist[nproc], GRAPHSIZE ) = x ;
+ }
+ }
+}
+
+/* --------------------------------------------------------------------------- */
+
+static int info_mode7( int n, REGION * clip, int * z, int * drawme )
+{
+ MODE7_INFO * dat = &(( MODE7_INFO * ) & GLODWORD( mod_m7, M7STRUCTS ) )[n];
+
+ * z = dat->z;
+ * drawme = 1;
+ * clip = * mode7_inf[n].region;
+
+ // Force clean map (need optimization)
+ if ( mode7_inf[n].dest /*&& !( mode7_inf[n].dest->info_flags & GI_CLEAN )*/ ) gr_clear_region( mode7_inf[n].dest, mode7_inf[n].region );
+
+ return 1;
+}
+
+/* --------------------------------------------------------------------------- */
+/* Mode 7 */
+
+static int __m7_start( int n, int fileid, int inid, int outid, int region, int horizon, int destfile, int destid )
+{
+ MODE7_INFO * dat ;
+
+ if ( n < 0 || n > 9 ) return 0;
+
+ dat = &(( MODE7_INFO * ) & GLODWORD( mod_m7, M7STRUCTS ) )[n];
+
+ dat->height = 32;
+ dat->distance = 64;
+ dat->horizon = horizon;
+ dat->focus = 256;
+ dat->z = 256;
+ dat->color = 0;
+ dat->flags = 0;
+
+ mode7_inf[n].dest = destid ? bitmap_get( destfile, destid ) : NULL ;
+ mode7_inf[n].indoor = inid ? bitmap_get( fileid, inid ) : NULL ;
+ mode7_inf[n].outdoor = outid ? bitmap_get( fileid, outid ) : NULL ;
+ mode7_inf[n].region = region_get( region ) ;
+
+ if ( mode7_inf[n].id ) gr_destroy_object( mode7_inf[n].id );
+ mode7_inf[n].id = gr_new_object( dat->z, info_mode7, draw_mode7, n );
+
+ return 1;
+}
+
+static int modm7_start( INSTANCE * my, int * params )
+{
+ return __m7_start( params[0], params[1], params[2], params[3], params[4], params[5], 0, 0 );
+}
+
+static int modm7_start2( INSTANCE * my, int * params )
+{
+ return __m7_start( params[0], params[1], params[2], params[3], params[4], params[5], params[6], params[7] );
+}
+
+/* --------------------------------------------------------------------------- */
+
+static int modm7_stop( INSTANCE * my, int * params )
+{
+ int n = params[0];
+
+ if ( n >= 0 && n <= 9 )
+ {
+ if ( mode7_inf[n].id )
+ {
+ gr_destroy_object( mode7_inf[n].id );
+ mode7_inf[n].id = 0 ;
+ }
+ }
+
+ return 1 ;
+}
+
+/* ----------------------------------------------------------------- */
+/* exports */
+/* ----------------------------------------------------------------- */
+
+#include "mod_m7_exports.h"
+
+/* ----------------------------------------------------------------- */