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+/*
+ * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd)
+ * Copyright © 2002-2006 Fenix Team (Fenix)
+ * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix)
+ *
+ * This file is part of Bennu - Game Development
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ */
+
+#ifndef __MOD_MATH_EXPORTS
+#define __MOD_MATH_EXPORTS
+
+/* ----------------------------------------------------------------- */
+
+#include "bgddl.h"
+
+/* --------------------------------------------------------------------------- */
+
+#if defined(__BGDC__) || !defined(__STATIC__)
+
+/* --------------------------------------------------------------------------- */
+
+DLCONSTANT __bgdexport( mod_math, constants_def )[] =
+{
+ { "PI" , TYPE_INT , 180000 },
+ { NULL , 0 , 0 }
+} ;
+
+#endif
+
+/* --------------------------------------------------------------------------- */
+/* Declaracion de funciones */
+
+DLSYSFUNCS __bgdexport( mod_math, functions_exports )[] =
+{
+ FUNC( "ABS" , "F" , TYPE_FLOAT , math_abs ),
+ FUNC( "POW" , "FF" , TYPE_FLOAT , math_pow ),
+ FUNC( "SQRT" , "F" , TYPE_FLOAT , math_sqrt ),
+
+ FUNC( "COS" , "F" , TYPE_FLOAT , math_cos ),
+ FUNC( "SIN" , "F" , TYPE_FLOAT , math_sin ),
+ FUNC( "TAN" , "F" , TYPE_FLOAT , math_tan ),
+ FUNC( "ACOS" , "F" , TYPE_FLOAT , math_acos ),
+ FUNC( "ASIN" , "F" , TYPE_FLOAT , math_asin ),
+ FUNC( "ATAN" , "F" , TYPE_FLOAT , math_atan ),
+ FUNC( "ATAN2" , "FF" , TYPE_FLOAT , math_atan2 ),
+
+ FUNC( "ISINF" , "F" , TYPE_INT , math_isinf ),
+ FUNC( "ISNAN" , "F" , TYPE_INT , math_isnan ),
+ FUNC( "FINITE" , "F" , TYPE_INT , math_finite ),
+
+ FUNC( "FGET_ANGLE" , "IIII" , TYPE_INT , math_fget_angle ),
+ FUNC( "FGET_DIST" , "IIII" , TYPE_INT , math_fget_dist ),
+ FUNC( "NEAR_ANGLE" , "III" , TYPE_INT , math_near_angle ),
+ FUNC( "GET_DISTX" , "II" , TYPE_INT , math_get_distx ),
+ FUNC( "GET_DISTY" , "II" , TYPE_INT , math_get_disty ),
+
+ FUNC( 0 , 0 , 0 , 0 )
+};
+
+/* --------------------------------------------------------------------------- */
+
+#endif